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Hey folks,

Time for a new Game progress report.

Disclaimer: I'm posting these to be transparent on game development and show progress done. However, it goes without saying that some of the stuff you see here may considered to be spoilers. Although I do my best to keep the big narrative points out (and believe me, there is a lot I would like to show, but that I'm leaving out for you to find and experience in game.)


This time I'm working on a quick patch update for No ESCAPE REALITY!
Little refresher for those who might not know since it's been a while.

This is a collab work between and an other artist you might know, Scriptor.
Link to his Fanbox: https://www.fanbox.cc/@scriptor

This here is a spin-off narratively driven story (no combat, and it's a rather short game).
This month I worked and finishing the last assets for the game over of the first of two routes in game. So that this coming month I only have to program and the patch can be ready for you to enjoy if all goes well.

3072 AD fans, don't you worry, I'm also slightly getting back to work on Barbwire this coming month and going back full on it after that No escape Reality patch drops this month if all goes well.

In any case, this is the progress report:




- Kat's encasement! -

When we last left off, Kat was just about to be fully encased in her new permanent cocoon.
So I worked all the step by step variations of that encasement progress.

Here is a sample of it which is only the very first early of that encasement. (All of it actually done, but I won't spoil everything for you.) 


The encasement process begins!




- The villain! -

Some additional work was done to finish all the assets needed for the return of the big man, Kat's new owner. In all its rubber glory.


Kat's owner is now dressed for the part!




- The game over! -

Last but certainly not least, Kat (now number 17) is fully prepared and ready to her new duties for the foreseeable future.

The images for that game over scene are now done and ready to be used.

This is her a cropped version on of these. As to not spoil the entire thing.

Number 17 will smile, always!






- Conclusion -

With the assets done, I can now just put together the ending which will conclude one of the two paths of this short game.

As I said, unless I have something unexpected, I'm hopeful for either end of the month or early next month.

After that its back to work on Barbwire, which will focus entirely on the Sub ash path (Adding the next mini games, and first level of the progression, which the core system already done I don't expect the dev cycle to be too long before a next patch).

Regarding The financial Dom game (Squeal Little piggy). I going to work back on it on the side starting next month (Say when I feel like on Saturday or some free time) to get a bit of progress done. To slowly but surely bring it closer to a sprint to patch delivery. No ETA on that one, but my goal is still to get a first patch for that this year.

That's about it. Have a good one!

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