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Hey folks.

Alright, well I still have a LOT of bug smashing to do and I want to deliver a VERY clean patch (as much as I can).

So I'm pushing the delivery from Friday to either Saturday or Sunday.
In the meantime, please accept this video as an tease.

https://www.youtube.com/watch?v=qwsMughIfus 

(PLEASE do not pay attention to the low quality of the video. The capture software I used is kinda crap sadly and the blurry look is not reflective of how it actual looks like. In game, it's pretty clean and very smooth.  It's just the video codec of N video shadow that isn't rendering well on RPG maker I think.)

Showcasing a new animation technique I'm using called "Puppet Warping".

In the past, I've used standard warping to move an image left/right or up/down.

Puppet warping, if I separate an image in different layer (In this case: Body, Arms, and Armbinder), allows me to warp and move a image as a MESH.

Think of it as building a "Seketon" on the image, where you define articulation points.

This allows me to create much more complex motions.

As in the past, The entire image would warp in a direction together.

Here you can see that the body, arms, and Binder have they induvial motion, and you can the "emulation" of joints moving. (Here, you can see the wrists twisting around independently of the main armbinder core, as they would when you struggle in an armbinder.

Mind you, there is A LOT more good stuff coming and I only chose this as to not spoil you too much as I still want to keep the main surprise of the is patch.

Thanks for your patience, it's coming real soon and will be worth the wait.

Files

Armbinder struggle animation

Comments

japani

Looks not so bad, how she is struggling;-) And no problem at all, because I can wait, even if I am very,very curious;-)