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Hey folks,

so sadly the changes in the last patch don't seem to make a big differences.

So the only option would be to down scale the game in resolution, which is not that easy, it would require me to basically rescale and re arrange events one by one and it won't look really good.

With that being said, I'm going to go forward with the game as it is now. When a performance issue happens, you can fix it by reloading a saved game.

For now that's going to be the only solution. I'll try to see if I can find a way to force Auto-save - Autoload at certain key parts (before combat) to make sure this doesn't happen, but I can't guarantee I'll be able to remove this issue entirely unfortunatly.


So rather then hold on content to still try to fix this, I'll keep going forward and move on to the second boss and Level 2.

With that being said, the content this month for the game will be:

- Reworking on Splatters design to make her and her fight more appealing.

- Making all the assets for Splatter in combat. This includes grab assets but not the gameover just yet.

- Making the Sprite asset for Splatter

- Designing Splatter's level

The reward this month will be will be those various image assets being posted. The implementation of those assets for the event and combat will be next month.

Also this month, Tier 4 poll for the next image set is coming.

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