A new original concept idea for future games (Patreon)
Content
With the Camilla game soon arriving to completion, I've been thinking of what the next game shall be and how it could provide better updates for this tier.
I stumbled on a RPG maker game recently called the tower of trample (Femdom oriented but that's irrelevant, I can basically do the same with a female protagonist). Where the hero has to climb up a tower with each floor having a guardian or boss (Femdom). Loosing to them would been either being bound and enable to progress or worse being put in a permanent bondage peril.
With each boss having their own fighting style, design and bondage/kink/fetish linked to them.
What's great about this formula is that each update is essentially a new Dominatrix. Each with her own BAD END peril.
It should be easier to update with that game format and could really bring something new while keeping it in the world universe.
The key points of such game are:
- It would have Turned base RPG battled against the doms. Each dom will have strenghts and weaknesses you must discover
- Each boss would have one special grab attack (Example: One could trow in a straitjacket, an other living rubber...etc...) With struggle animation similar to what we have now in the visual novels I make.
- The game will feature it's own original characters rather then borrowing from established characters. The Protagonists will be female of course, and so will the bosses (Female doms).
- The "tower" can be almost endless, adding secret rooms and floors for infinite updates in the long run. Tough at some point there would be a final end boss at the top floor of course.
- There will be progression for your character in terms of levels but most importantly items she can wear. These rewards will be provided by Vendor NPC for a currency
- Some Key items will permanently change your appearance though and can be obtained after defeating certain bosses. Say for example, you defeat a FEMDOM boss and she provides you with Ballets boots that increase you kick damage, but also make your female protagonist look more slutty.
- Should you loose against one of the bosses, a BAD END scene will happen (Similar to the game over scenes in the visual novels)
- There will be no trash mobs. You defeat a boss and then move on to the next floor and boss. To gain XP and level up, you can re-fight the bosses you already defeated for currency and XP.
- There will still be Dialog options with the bosses and some will have an impact on progression. For example, one boss might like how you look (May be by wearing a slutty rubber gear) and ask you to be her personal rubber bondage maid and abandon your quest rather then fight her. This would be the end of the protags adventure and she would be turned into a maid locked in this floor. This is just and example. Although combat would now play a role, story and choices are still in there.
The thing that would take time (Say 2 months or so) is getting the combat mechanics and sprite assets set. But once this is done, I think this would provide with much more rewarding updates for your guys (With say One floor boss update fully done every 2-3 months, with polls and assets posting every month in between rather then taking almost 6 months to finish one VN).
I think this would work very well and be very cool as I'm starting to feel the limitations of the visual novel route. With this each boss could really had flavor every time (Their design, learning their fighting rotation style, and their bad ends).
I'm willing to go that route, but I want to know what you think. You would still get most of perks of the visual novels such as animated bondage struggles and BAD END scenes. With the added benefits above.
But I'm leaving the choice to you the backers for these games.
Do you want to explore a Dungeon tower RPG game with each floor having a Sexy rubber Gal Dom having your female Protag in very nasty situation?
Or
Do you just want to keep things as their are?
Personally I feel that the tower idea sounds really cool and would work nicely, but I leave the decision to you.