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With the Camilla game soon arriving to completion, I've been thinking of what the next game shall be and how it could provide better updates for this tier.


I stumbled on a RPG maker game recently called the tower of trample (Femdom oriented but that's irrelevant, I can basically do the same with a female protagonist). Where the hero has to climb up a tower with each floor having a guardian or boss (Femdom). Loosing to them would been either being bound and enable to progress or worse being put in a permanent bondage peril.

With each boss having their own fighting style, design and bondage/kink/fetish linked to them.

What's great about this formula is that each update is essentially a new Dominatrix. Each with her own BAD END peril.

It should be easier to update with that game format and could really bring something new while keeping it in the world universe.

The key points of such game are:

     - It would have Turned base RPG battled against the doms. Each dom will have strenghts and weaknesses you must discover

     - Each boss would have one special grab attack (Example: One could trow in a straitjacket, an other living rubber...etc...) With struggle animation similar to what we have now in the visual novels I make.

     - The game will feature it's own original characters rather then borrowing from established characters. The Protagonists will be female of course, and so will the bosses (Female doms). 

      - The "tower" can be almost endless, adding secret rooms and floors for infinite updates in the long run. Tough at some point there would be a final end boss at the top floor of course.

      - There will be progression for your character in terms of levels but most importantly items she can wear. These rewards will be provided by Vendor NPC for a currency

      - Some Key items will permanently change your appearance though and can be obtained after defeating certain bosses. Say for example, you defeat a FEMDOM boss and she provides you with Ballets boots that increase you kick damage, but also make your female protagonist look more slutty.

      - Should you loose against one of the bosses, a BAD END scene will happen (Similar to the game over scenes in the visual novels)

      - There will be no trash mobs. You defeat a boss and then move on to the next floor and boss. To gain XP and level up, you can re-fight the bosses you already defeated for currency and XP.

      - There will still be Dialog options with the bosses and some will have an impact on progression. For example, one boss might like how you look (May be by wearing a slutty rubber gear) and ask you to be her personal rubber bondage maid and abandon your quest rather then fight her. This would be the end of the protags adventure and she would be turned into a maid locked in this floor. This is just and example. Although combat would now play a role, story and choices are still in there.

The thing that would take time (Say 2 months or so) is getting the combat mechanics and sprite assets set. But once this is done, I think this would provide with much more rewarding updates for your guys (With say One floor boss update fully done every 2-3 months, with polls and assets posting every month in between rather then taking almost 6 months to finish one VN).

I think this would work very well and be very cool as I'm starting to feel the limitations of the visual novel route. With this each boss could really had flavor every time (Their design, learning their fighting rotation style, and their bad ends).

I'm willing to go that route, but I want to know what you think. You would still get most of perks of the visual novels such as animated bondage struggles and BAD END scenes. With the added benefits above. 

But I'm leaving the choice to you the backers for these games.


Do you want to explore a Dungeon tower RPG game with each floor having a Sexy rubber Gal Dom having your female Protag in very nasty situation?

Or

Do you just want to keep things as their are?


Personally I feel that the tower idea sounds really cool and would work nicely, but I leave the decision to you.


Comments

Oskar Håkansson

will we need to install some other program to run it? if no then im all for it

TonkatsuCHAN

That shouldn't be the case. Should be able to run it without any third party programs. It's done with RPG maker which is an engine use for many RPG games you can buy on steam

lee jones

Sounds like a great idea, being a big fan of a game called didnapper which uses the same program its sounds interesting my only limitation is I'd prefer a female protag as never been into male bond age and that but I'm guessing theres probs gonna be a gender select anyways, will there be different ways you can leave defeated bosses? Eg leave one entombed etc or to turn them into a doll etc sorta like going on with the current vns

TonkatsuCHAN

I think you missed the point where I said that the protag in this game would be female not male!

lee jones

Yeah that's my bad, teaches ya not to try skim read something at work, sorry lol

TonkatsuCHAN

No worries. I just wanted to make that clear and not have people freak out with this being a male protag game. The protag is very much female

Racro

Love your work. Totally on bored with this idea. The re-playabillty with the updates will be great to keep things interesting.

Spicy-Tacos

I'd be up for either. I do like the visual novels, but this does sound interesting. I just hope that we'll continue getting stuff featuring non-original characters like before. Might this mean you'll expand the picture sets to be more like the old story sets before the games? The Lara set was pretty close and this seems like a nice compromise.

TonkatsuCHAN

The picture sets will always (well mostly) feature established characters. The game will be set to allow many updates over months and years to have a nice expanded universe with its set of original characters. As for the quality level of the single image sets, I always try to bring as much as I can to table with these, but the level of detail will always depending my schedule. You can expect more sets like the Lara Croft one in the future, but don't expect that every single time, the promise is always at minimum one character, one image (With sometime a second or third image variation if I have enough spare time). What I could do, is spread that content on two months rather then one. Giving me more time to insure that it has at least 2-3 variations every time

Angi Li

I would recommend looking into girls beats hero and harshvile for some more ideas on rpg maker games. They both have femdom elements with a male protagonist, but maybe you can get some ideas.

Azure

I love this idea. You could even, much later on when you have it established, consider having a pay tier be allowed to suggest one single Dominatrix. Also you could have like 2 choices at the end of the floor which goes to a different Domme. Just ways to add variety and expand once the core tower is built.

TonkatsuCHAN

These look like 3D games so bare in mind that me being 2D there are many features I cannot replicate from these.

TonkatsuCHAN

Not going to charge you guys extra with an other tier but thanks for the support. That being said I still plan to add polls from time to time in the form of a choices for order of priorities (adding an other bad end to a existing Dom or adding a brand new Dom for example). Every now and then I can come back to an old Dom already there and add an other bad end option with her. As for branching path to the tower, way too much work to maintain that in long run. So no. But there will be secret room on some floors with secret bosses and choices are a part of the game in the way of how you approach each Dom. Each Dom as an Anger and Attraction stat. Depending on what you do in battle or say to her or wear in front of her or other conditions... her anger or attraction to you will increase which could lead to different game overs. I m doing that for variety but also to give players to be either an unwilling victim to the Dom (anger) or a willing bondage slave (attraction).

Anonymous

Quite ambitious, but it is a great idea, just don't bite off more than you can chew and overwork yourself.

TonkatsuCHAN

Should be fine, being that I do have a lot of experience with RPG maker and learned a lot from my safari girl failure. Things like created a character creator ect... that made the task impossible. Following the Tower of trample formula should be really simple since it streamlines a lot of things (Map is simple to make cause one location, No battles other then the main attraction: the Dom bosses, and since there is only one viction: The protag, I don't have to start from scratch unlike the VN.) If anything once the basics are in (The map, sprites, and combat system) It's only a matter of adding the bondage animations for the boss (Like the bondage animation in the VN) and the Bad ends (Like the VN). I don't have to draw new characters other then the dom bosses, which will only have one or two poses at best. When it comes to drawing and producing content, it should actually make easier for me. It's just getting the basic set that will take some time. But once that s done it will be smooth sailing

Yume

so is the first VN femdom gonna be stopped?