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Hey folks,

It's time for a new game progress report.

Disclaimer: I'm posting these to be transparent on game development and show progress done. However, it goes without saying that some of the stuff you see here may be considered to be spoilers. Although I do my best to keep the big narrative points out (and believe me, there is a lot I would like to show, but that I'm leaving out for you to find and experience in game).



Starting off with 3072 AD:



- [3072 AD] Final breath-play mini-game updated image assets and animations -

As I tackled the final mini-game for Barb: Breath-play. I felt that it needed it's own image assets instead of recycling the boot licking POV. I made a new shot for that mini-game from Barb's POV (Top down view).

This also allowed for more customization to make sure the UI as enough space.

The rest of the work went into actually making the animation with different variations.

For instance, depending of how much oxygen is left in the bag, Ash will breathe faster and her facial expression will shift. Her face will also turn more red as breathing is more difficult.

Took me longer than expected to get this right, but I'm happy with the results.

GIF The breath-play animation (GIF are not representative of the quality in game. It's just a preview)

 



- [3072 AD] Breath-play mini-game fully implemented -

The second step was to actually take these assets and implementing the actual mini-game.

That means it's UI, systems, rules, and win-lose conditions.

The UI of the D-TOX mini game was used and adapted to fit this new system.

It's doesn't exactly work the same way as the D-Tox one. As there is no gas or toxin involved.

Instead it's about timing your breathing to minimize the increase of CO2 and keep it going as long as possible.

After all of these, the final mini-game is finally done and fully implemented.



Screenshot of the Mini-game UI.

 


- Squeal little piggy Progress -

On the squeal little Piggy, with all the core system now implemented, there won't be a lot shiny new visual to show. As now the bulk of the work is writing the story, setting up events and triggers.

In short, I'm working on getting the first playable demo ready.

That said, there was a little change UI wise. And that's a custom made VN Dialog UI to make the reading experience a bit more pleasant and visually appealing.


Screenshot of the new UI for Dialogs.

 

- CONCLUSION -

Despite the family emergency, I still got a lot of stuff done.

3072 AD, I just need to write the dialog, set events and triggers to the finish line for the SUB ash path. And making the Game over scenes, but the "hard part" is done. I'm aiming for a POSSIBLE release in August if all goes well. We will see how it goes.

Squeal little piggy, I'm still in the middle of writing but it's progressing. I won't promise any dates until I'm in the final phase, but we're getting closer to a patch release as well.

That's it.

Have a good one.

Files

Comments

Sloth

Super excited to get a S.L.P demo in the near future

japani

Many thanks for the glimpse onto the game progress=)