New Features in Dine Out Reloaded v3.3 (Patreon)
Content
Early Access Patrons can download Dine Out Reloaded v3.3 HERE
It took a while, but I've been working hard on making Dine Out Reloaded better for players. More customization of restaurants and new features await in v3.3. I listened to a lot of feedback and came up with a few of my own ideas to hopefully help players make their journey from food trucks to franchises. Here's what's new.
Diners Can Now Place Own Orders
Get ready to roll up the canvas and grease the grills, food trucks are coming to town! Diners Place Own Orders is now an option in the settings menu. For standard dining groups, the lead diner will head up to the new Diner Order Beacon object to place their order. If you fail to place one of these, Sims might go behind the chef station so make sure to find one in the restaurant objects category or search for Carl in build/buy.
Walkup Orders
Single Sims might show up if this option is turned on. They'll head right to a Diner Order Beacon to place their order, and once this is done, take a seat to await their food. They will slip right into the normal restaurant flow. These Diners are bad at standing in line so I suggest you consider not using Max Waiting Groups to keep things chill.
Delivery Orders
When enabled, the Delivery Orders option will allow Sims to make online orders in a way that is proportional to the restaurant's star rating/advertising. Up to 5 can be placed at once, so this setting is sure to keep even 2-3 chef restaurants busy. I don't suggest you do this with a lone chef. You WILL fall behind.
Spawn Guests Closer & Faster
There is a new option, Guests Spawn Closer which will make diners appear in the area you would when traveling to the lot, instead of the edge of the neighborhood. This drove me nuts, and I'm sure some of you will appreciate this. Reloaded 3.3 will also try to spawn guests faster (those in a group together).
More Customization
Regular Diners can now be disabled, and both Walkup and Delivery diners are entirely optional. For example, you can do only walkups, only delivery, or a mixture of combos. Turning off standard diners is a good idea for food truck gameplay, focusing more on the walkups and deliveries.
Take Seat
New interaction ‘Take Your Seat’ on standing diners. This will have them go back to their assigned seating, should something go wrong. Just one more little quality of life improvement players have requested.
Waiter Efficiency
Players complained about how I had set up waiters, and rightly so. They will now react much faster and not rely on tables being dirty and used at the same time to bother to clean. They will always be on top of it. This is especially helpful if you use multiple waiters.
Important Stuff to Know!
Delete both the mod/package and your settings file. I've redone defaults to remove max waiting groups, and there are new settings to take advantage of in this update.
Delivery orders absolutely do benefit from the farm to table system, so you can still make use of this for both deliveries and walkups.
While we already have Mark as Main Chef Station to designate where a player chef would be cooking (to prevent NPCs taking over), we also now have a Mark as Delivery Station. This MUST be turned on for at least one station for your restaurant to be eligible for deliveries. The Delivery diners need a routable location so you need to make sure it's a station they can reach the front of.
Delivery orders do NOT work with the Sous Chef system. I figured players would prefer to be able to set an NPC to do the deliveries (marking their station as for deliveries) while also still benefiting from the sous chef system for regular orders.
I've included many improvements to make the order system more efficient.
Players can now turn cows into meat on their restaurant lot. Many players requested this, as they like to live on the restaurant lot. Feel free to use your cows to take advantage of the Farm to Table system.