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So I've been experimenting more with DS4 and the features within it, lately. And as it turns out, there's a particular feature available in there that lets you make things conform or collide with other objects, or if you tweak the settings a little, squish against other objects... <3

It's not quite a full softbody physics simulation, "squished" objects don't maintain their mass properly and you need to adjust that manually (in this case, I needed to make her chest bigger before "squishing" it against a flat plane). But it absolutely works, and for a whole bunch of situations where I've always wished I had something like this! Her hair for example is actually laying down on the floor, her fingertips flatten just slightly... I can't wait to explore the options of this some more.

A few tweaks to come on this one before I give it a proper render and postwork - that necklace is currently ignoring gravity, the breast deformation isn't quite perfect yet - but it always makes me happy when a bit of experimentation turns into an actual picture. I'm not sure how well it'll actually render while I've yet to get those PC upgrades, but how bad can it be? (okay that's probably a bad thing to say.)

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