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Renders done! Just a whole lot of postwork to come, next.

What you're seeing here is 3 separate renders of the same scene, different lighting in each. It's tricky to get the lighting and colors to look just right in DAZ, so my preference is to just render a few shots, then combine and edit in Photoshop.
Examples: the far-right slice is a much brighter lighting, but since some of the scene's lights don't cast shadows, there's some areas lit up (mostly the gums) that simply shouldn't be lit up. Far-left is with none of those extra lights, so it'll be the base for creating shadowed areas. And the middle is a middle-ground of the two, with some texture tweaks as well.

Once all that's sorted out... saliva will be painted-in, since that's another thing not worth the trouble of trying to render realistically. I struggled for a few days with trying to think of ways to make Teena's mawshot seem more interesting, but I think simpler is better in the end; there's some subtle details I'd like to include, like using the saliva strands and dribbles to illustrate that Teena has her head tilted back, but beyond that, I don't want to go too far and make the image too busy, too odd to just enjoy.

Besides, she's got fangs! That in itself makes Teena's maw stand out a fair bit from most others, I'd say. ^^

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