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Hello again!

Sven's left leg here once again (Ref :P). I apologize for the delay on all things subliminal, we're going through some changes currently but we're chugging through (some more details lower in this post). For our 35th update, we have a fun pick n' mix of information to keep you guys updated :)


Highlights

-New Social Management & Schedule (since Sven has to deal with more boring business and dev stuff we have two new people who are going to run our social media for youtube, tiktok and instagram and push out videos and updates on our socials every other day!)

- Fluid Mechanics and Water Physics Chanes & Updates (more details in “Details for nerds” :) )

- Speedrun Winner (The same winner for Demo 1.1 speedrun for glitchless and glitched is Okia and for Metro run it's Pookiie Snoookie admittedly I was not prepared but next time I'll put crowns on your discord pfps (if sfw ofc) :) )

- Fixed 1.1 Download Link!! (a bit late to this, but all is fixed and should be smooth:) )


Coming soon

 - Demo Soundtrack Leak! (Coming Wednesday, 3/6)


- Fluid Mechanics Development Leak! (Coming Thursday, 3/8)


Team Update & Grievances 

This is a new title where since we're running this from the ground up, I would like to include this as a way to be more transparent about our journey. Admittedly we cannot say everything but this a way to be a bit more transparent and show some more tiring sides which you may not always see. As well as that it can hopefully be a way of explaining why we have to do things that may not be necessarily a popular decision such as the ones that I'll be mentioning:

As you may have figured there are a lot of details and deadlines  we say we would like to do and meet but have been quite short of historically, part of that is being very aspirational and excited because we want to make something people can get excited about and talk about so we want to give as much as we possibly can into it. But sometimes life just happens, unexpected delays arise and deadlines get pushed back because of little hangups and stubborn bugs. Due to that we’ve had to postpone our updates regarding publishers and a formalised timeline as you may have seen. Even so, we genuinely really appreciate your support and understanding. It’s amazing having such a supportive and passionate community behind us as we work through everything toward an amazing first release:)

Anyway enough cheesiness for one day, I did say we would be doing a meta update and meta we will get. For the time being I (ref) will be taking most of the responsibility for the Patreon updates, so if there are any issues, feel free to @ me on Discord or dm me I will make sure to do my best!



Details of Nerd (DETAILS MADE FOR YOU NERDS!!!)

Details given by our fluid mechanics team member Rudy on our current fluid sims: 

"We're also working on the waterworks for the water park level. Early on we decided to use a combination of meshes and particles instead of Niagara fluid simulations to make sure the water doesn't really affect performance. Since water can take so many forms, behave so many different ways, and look differently due to lots of factors, getting a convincing splash or water surface can be a challenge. One trick for making a single flat square look like convincing water spray is temporal dithering, which is used a lot for the splash effects in Subliminal. Temporal dithering is a hack for transparency, where instead of rendering objects at a lower opacity over the scene, the pixels of an object are dithered, with each alternating pixel either being visible or invisible, creating an illusion of transparency. This looks really great for the water splashes and looks like the white water created at high velocities. Not only does it look good, it is more performant, meaning that the water effects are really optimized. This technique is being used a lot, like in the rushing of a water slide or water falling off of waterworks."


But that's all for now folks! Look out for the leaks that may be coming soon do not get lost in the frigid maze on the way :)

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