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Poll

Gameplay/Puzzle Poll #1

  • More Puzzles! 8
  • More Exploration! 25
  • More Challenges! 5
  • 2023-11-12
  • 38 votes
{'title': 'Gameplay/Puzzle Poll #1', 'choices': [{'text': 'More Puzzles!', 'votes': 8}, {'text': 'More Exploration!', 'votes': 25}, {'text': 'More Challenges!', 'votes': 5}], 'closes_at': None, 'created_at': datetime.datetime(2023, 11, 12, 8, 39, 30, tzinfo=datetime.timezone.utc), 'description': None, 'allows_multiple': False, 'total_votes': 38}

Content

Hey Everyone! Let's get to some Gameplay Polls!

What do you want to see more of in Subliminal?


Puzzles: (meaning) More non-suspenseful, thought-provoking puzzles. (Ex: Puzzles in "The Metro")

Exploration: (meaning) More basic exploration with interesting and confusing paths, environments, and uneasy sights.

Challenges: (meaning) More Adrenaline-filled chases and entity-riddled puzzles.  (FNAF-esque) (Ex: Challenge in "RUN" & "The Hotel")



**We apologize for the delay for this week's polls :/ More coming very soon!


Comments

Anonymous

MORE EXPLORATION, u n e a s y s i g h t s??!! I love this community, thank you all 🙏🤲Cannot wait too see some of these things in action.

Anonymous

I'm on a mix of exploration and challenges Challenges can add more of an exciting experience As well exploration can truly help set the games tone I personally think puzzles shouldn't be a main focus of progression, more like something that appears here and there Not something like bendy and the ink machine/poppy playtime where the entire gameplay is mostly puzzles

Red

With how good this game looks, we need more exploration

Anonymous

I'm going to say exploration combined with challenge. My favourite part about the Metro and the Waterpark is how it feels like the environment itself is the adversary. It feels like the level itself is working against you by throwing obstacles in your way. Constantly changing paths, and slides to other places that mess with your head are such awesome concepts to me. It layers the whole experience in the tense feeling that any turn you make or drop you take could either be one step closer to escape, or an entrance into a whole new nightmare.