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A rather small patch compared to previous patches, but we've finally got through to some harder-to-fix bugs (aka Raytracing bugs) along with a few additions to Level 119! :)

Important Notes: Level 119 has been the main focus for additions and changes along with bug fixes (2 new rooms/puzzles).

All Raytracing bugs, including shadow puzzle bugs and all bright pixelated light-type bugs, have been fixed!

'The Hole' has been delayed due to some collision bugs, but will be coming in the next alpha!

Big reduction in Alpha size thanks to optimization and nanite! Now just under 7GB!

Download Link: https://forms.gle/wYkBbmyZSWcaFw4W7

Key: 11997107102

How to download:

Click the link.

Agree to the NDA in google forms and paste the key above into the form.

Click the link that appears. The alpha will start downloading.

After is finished downloading, Extract the file to your desktop or another place.

Open the extracted folder and open the application "TheBackrooms.exe" to open the Alpha. :)

Official PatchLog

• Added: Floodlight puzzle (Level 119)

• Added: Cloud Slides (after Floodlight puzzle) (Level 119)

• Added: Changed color grade for 2 parts of Level 119

• Fixed: ALL raytracing bugs. (All shadow puzzles and light distortion issues) (Level 119 & Level 37)

• Fixed: Looping death screen in Black Tile room. (Level 37)

• Fixed: Able to fall off the map (Level69

Supposedly Fixed: Unloaded Textures (Level 119)

• Changed: Increased fog resolution for more realistic fog below lamps (Level 69)

• Fixed: Power sources can spawn in each other (Level 119)

• Fixed: Invisible Barrier at top of slide structure (Level 119)

• Changed: Light/Oxygen bar is now only visible when underwater or in black tile area (Level 37)

• Fixed: Can see claw before Felix cutscene (Level 37)

• Fixed: Various misaligned textures (Level 119)

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