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I often get asked how the attributes and dice rolls works in te game, so here is a little summary :

Each of the three attributes have a maximum of 10, each time you gain a point in charm you gain a topic to discuss with the girls.

When you test an attribute the game roll x d6 where x is equal to the attribute tested. For each die of 1-3 you get a skull, for each die of 4-5 you get a star and for each 6 you get a double star. Double star means that you get a star and a bonus die.

Clothes and other accessories will give bonus to attributes in later versions.

If you get at least as mush star as the difficulty you succeed, else you fail.

So, what do you think about that mechanic ?

Comments

Andrealphus

Lol Darksiders ^^ But it's not really helping :p

Anonymous

An idea would be to have half the value of the tested attribute in two starred dices... Meaning a high attribute would always have a better minimal result than a low one

Andrealphus

The probability curve is already pretty stable with this system.

Andrealphus

Seeing the result I'll go for fixed thresholds for the rebuilt version of the game with new art.