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Transcript of Survey:

Episode 01:

What’s your biggest criticism of Episode 01?

1 - Bad Pacing

2 - Too Many “Screamers”

3 - Some Aspects Were Too Cliché

4 - Nothing Truly Topped The Spinning Shovel In The “Introduction” Video

5 - Other (Specify)

-

Was that aspect improved in EP02?

1 - Yes

2 - No

-

What’s your favorite part of Episode 01?

1 - The Spinning Shovel

2 - Other (Specify)

-

Episode 02:

What’s your biggest criticism of Episode 02?

1 - Bad Pacing

2 - Very few “Screamers”

3 - It Deviated Too Much From EP01

4 - Some Parts Were Too Disruptive

5 - Other (Specify)

-

Did you enjoy the appearance of other games:

1 - Yes

2 - No

-

What’s your favorite part of Episode 02?

1 - (Specify)

-

General:

What would you like to see more of in future episodes?

1 - (Specify)

-

Do you think the inclusion of other media (Tango, Fulton Sheen, Anime) is too disruptive?

1 - Yes

2- No

-

Do you feel the sparse comedic bits kill the mood?

1 - Yes

2- No

-

Do you believe the introduction video was unnecessary? (Even if it has ties to the overall story)

1 - Yes

2- No

-

What aspect of Valle Verde do you enjoy the most?

1 - Horror

2 - Backstory/Lore

3 - World Exploration

-

Do you notice any strong “Cultural Barrier“?

(Spanish to English)

1 - Yes

2- No

3- Only With The Parravicini Stuff


Files

Comments

Fighter_Builder

Episode 1: What's my biggest criticism of Episode 1? 3 - To be honest, I did think a couple references were a smidge too on-the-nose, but it was nowhere near a deal-breaker for me. In my eyes, clichés and tropes are unavoidable without making something completely alien, especially when working with religious subject matter; it's how you use those tropes that matters, and I think you put them to great use. Beyond that, I would say *maybe* the pacing was a little quick, but it makes perfect sense in context and it's honestly kinda refreshing to have an analog horror story not dwell on the pretense any longer than it needs to and just get to the point where weird things start happening lol Was this improved in Episode 2? 1 - Yes. What's my favorite part of Episode 1? 2 - Honestly having a really hard time picking one concrete answer for this. I really liked the animated sections at the beginning, but beyond that and other random little highlights like the player character getting struck by the angel's sword, I liked all of Episode 1 pretty evenly. Episode 2: What's my biggest criticism of Episode 2? 4 - I thought the pacing was excellent up until the Life Is Worth Living sermon broadcast. I loved the vibe of that part but I do feel like it could have been trimmed down just a little bit or given a bit more variety so I'm not just staring at a spinning globe the entire time. Did I enjoy the appearance of other games? 1 - YES!!! What was my favorite part of Episode 2? The Tharsis part in particular was a definite highlight of Episode 2 for me - I love the vibe of it, and the intro animation looked so legit I actually paused it and tried to look it up the first time I watched it lmao. Seriously impressive stuff 👏 General: What would I like to see more of in future episodes? I'm honestly not sure how to answer this one, as I'm already very satisfied with how the series is progressing already. Maybe more animated segments like the ones at the beginning of Episode 1 (0:54 and 2:03) would be nice, but I understand that's not exactly easy work. Do I think the inclusion of other media (Tango, Fulton Sheen, Anime) is too disruptive? 2 - Nope! I think there's a good balance of it already and it really helps add some nice flavor to complement the core Valle Verde parts. As much as I enjoy these segments though, I think what we have already is a good amount and I wouldn't add *too* much more per episode. That's just my opinion, of course. Do I feel the sparse comedic bits kill the mood? 2 - Not at all! Having bits of levity here and there really helps add a bit of variety and contrast, makes the whole experience feel more natural, and helps the horror hit harder. I also think they're paced well enough that they don't conflict with the horror aspects either. Do I believe the introduction video was unnecessary (even if it has ties to the overall story)? 2 - No. I'll admit, I hadn't actually watched it yet until just now, but now that I have, I definitely think it helps ground the series and adds some context and legitimacy to it. Sweet shovel spin BTW! Which aspect of Valle Verde do I enjoy the most? It's a tough choice, but I'll go with 3 - World Exploration. Do I notice any strong cultural barrier (Spanish to English)? 3 - Only with the Parravicini stuff. As a viewer with no Spanish background, those references went right over my head and I still don't think I totally get them. Overall, I absolutely love this series and I think you've been doing an incredible job on it! There's nothing else quite like it. Please don't overwork yourself so much though; I would hate if you got burnt out on this.

Nuclear Idiot

I'm happy to see you looking for more feedback from viewers! I have a lot to say regarding the questions you asked, so please forgive me for the massive blocks of text incoming. :V EP1: -[3] I felt that EP1 was too strongly leaning on existing horror tropes (particularly analogue/internet horror) which kinda cheapened the impact of the narrative a little, especially in its opening minutes. The introduction to the blatant horror bits of the game also feels a bit hasty in a way that I think could've been better, though as I understand it based on something you have mentioned in the Discord before, this decision was impacted by the shift in attention spans in younger generations. -[1] Massively. Maybe it's because at that point, the audience is already familiar with the pace and tone that Valle Verde sets, but I find that the horror and story beats feel far less cliché and the story has more room to unfold organically. -[2] The presentation and incredibly high-effort visuals— Valle Verde really does feel like a finished, well-polished game that has had something unexplainable happen to it, and the vibe it creates as a result is very enjoyable. EP2: -[1] I've already mentioned this in the Chaos of God survey, but I think the tension buildup in the final section isn't as effective as it could be due to how Fulton Sheen's speech is paced and that it is very transparent what he is getting at; when the stone falls and Angel Zero emerges, it doesn't feel like it leaves as much of an impact because you could already tell something like this was coming. -[1] Very much! It helps making the world outside of the game feel more realistic by showing ("reminding") you that simple, innocuous things like video games that the kids probably liked to play still exist. -[1] I very much enjoyed the variety of the events that happened; it keeps you on your toes and you can never expect what's coming at you next. Going from TEST05 accidentally softlocking themself in the Seventh Forest to watching an angel's polygons get eaten by a bunch of weird bugs to a portrait containing a high quality in-game cutscene of a scene that could be straight from hell is really fun. The presentation and everything about Tharsis is, of course, the absolute cherry on top. (And, I'm quite happy we got to see a little bit of Pablo and Robert in their own way— the fact that Robert had to clearly fetch Pablo because he can't speak Spanish beyond a few words is weirdly endearing to me.) General: -[1] I think more stuff that alludes to what is happening outside of the game's bounds. The geopolitical topics that Valle Verde repeatedly likes to allude to, plus all the mystery surrounding these two agents that may not even be from the same countries has painted a very fascinating picture that helps make the game feel all the more threatening when it becomes clear that it knows more than it should— the moment where Pietro directly talks to Pablo and tells him to not reveal what happened here, only for this part to be seemingly entirely wiped off the tapes was absolutely chilling to me. -[2] Absolutely not! I think it's precisely what helps set Valle Verde apart from many other pieces of horror media. There's a lot of stuff going on, and that's exactly what gives it so much depth. If you really engage with the media VV uses, I think it's a great source for learning more about all kinds of cultures and people. I had never known about the dispute of the Falkland Islands until I learned about it thanks to Valle Verde, and I think the same thing can be applied to the media it features— I've already seen a few people get interested in tango because it's such a heavy focus in VV, and I think that's a very cool thing. Please continue to include as much external media as you like— I look forward to what we'll see next. -[2] Not at all!!!!! The much more overt and blunt nature of Valle Verde frankly makes a lot of the horror stuff feel downright comedic in retrospect; at times, it feels like the game is actually just trying to scare you for shits and giggles. Herod's Marauder is my favorite example of this; it's introduced as a scary creature you barely see, much less even understand— but in EP2, you can actually see it moving through Alamo before suddenly circling back around; it looks like it's literally just getting in position to jumpscare you from the front. Stuff like Foxxo instantly putting you into crippling debt for no reason, the solution to the Uriel gate just downsizing the player character or Posafá's question if you're interested going unanswered are hilarious. -[1] I think the story stands well enough on its own without really needing the introduction video. It feels like providing a backstory just for the sake of having one, which feels unnecessary, but seeing as you mention that it has ties to the overall story, I'm still curious to learn what lead to the tapes ending up in the Ecological Park— I think my stance on the introduction could change depending on how it's integrated into the story from here on out. -[2] There's so much to uncover and research when you really get into the nitty gritty of VV that really feels like you never run out of potential references and rabbit holes to go down in, which appeals to me very much. The plethora of religious and geopolitical/cultural topics in the series invite a lot of interesting discussion and I'm always excited to see what kind of subject matter we see next. -[2] I think there frequently is cultural stuff I instinctively know I don't quite understand from a lack of context, but I don't feel that it really detracts from my enjoyment of the series as a whole. Please take this with a grain of salt, though— I think being on the Valle Verde Discord where there's a lot of people who have a Spanish background that have been providing explanations has kind of influenced how I view these things; I'm not sure if the average viewer who isn't part of a bigger community constantly discussing VV feels the same. That's all! I hope our feedback can help you improve where you want to. I'm really looking forward to EP3, but please take your time and work at a healthy pace. Nevertheless, thank you for your hard work!!!!!