Cycles 2.8 has VR Support Now (Patreon)
Content
I've been doing not-a-lot-of VR content lately, but that's primarily because Blender 2.8 has had 0 VR support for a while - EEVEE could render side-by-side renders, but couldn't do panoramic(equirectangular) rendering, so while I could do "3D Render" they'd only be, well... 3D Renders, nothing VR, nothing you could look around in, no head tracking.
Now, Cycles - It could do panoramic rendering. Get that 180x180 VR going strong - but. It crashed when trying to do side-by-side multiview rendering. Now, though, it can do both (Cycles that is, still no panoramic support for EEVEE)
So, which animation of mine would you guys like to see in VR that isn't already in VR?
Also, which of these two styles for Non-POV VR renders do you prefer? the same camera as the original render(AquaKairi1), or a "eyes-height" render(AquaKairi2)