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Just letting you guys know what I'm working on at the moment. It's pretty much just a LOT of waiting for now. The fluidsim for Daisy 2 is still giving me some trouble, though mantaflow is giving me too much trouble (the fluidsim is dissolving and deteriorating later int he simulation, possibly because there's too many particles for the plugin to process)and I've gone to cubesurfer now which is giving me better results for this animation, though I will need to check some options somewhere and play with some resistances here and there. 

Good news is? Cubesurfer lets me have the fluid "cling" to surfaces, you can't see it here (as this is still mantaflow) but the cubesurfer sim I'm baking out right now is actually clinging to the underside of Peach's hair. It's very nice. 

Also there's the Linkle fellatio VR I'm working on getting rendered out. It'll be taking a long while to do, especially if I'm working on physics simulation for Daisy's conquest, as that removes the option of using my CPU to render the animation alongside my GPU. I've been wanting to get this rendered out for a long while now, and its a little over half way done now. After this, the next VR animation I'm going to be rendering out is going to be the Ayumi Hotel one, which looks pretty good in VR from the one or two renders I tested out while waiting for things to finish up.

Also, I think soon I'll be doing a poll for which "free time" animation to do next from the list of ideas in my head I can't decide an order for. Need to start doing a lot more of these  around here honestly

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