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Hello fellow translators,

Overtranslation (translating what should not be translated) is a common problem for several people…. especially those who rely a lot on machine translation. The current feasible quick solution for this is to remove potentially harmful rows(when being translated) by using Context Tool. But, that’s it … the row is going to be deleted for good, and there is no easy way to bring the already deleted rows back into the project.

This is definitely not a good approach. So I think of several new approaches to help us filters things from being imported into the games.


Tagging

From version 1.9.1 You can use tagging in Translator++.

Tags is more than just a fancy marker on the rows, it has an abundance of potential. But for now, you can prevent some of the rows being compiled into the game binary files by mentioning which tags do you want to blacklist or whitelist.

Tags will be displayed as color stripes on the row headers.

Each row can have more than one tags.

You can set a tag from grid’s context menu.

There are 5 quick access tag. But there are more inside “More tags...” menu.

On “More tags...” you can append, remove or set tags into selected rows.

Also there is one more dialog windows when you export your project into game patches or RPGMaker Trans Patch files :

Of course, you can ignore this dialog completely if you won’t do anything with your tags.

I would say, this is a big change on the UI and export routine of Translator++. Although I have checked everything … there might be a bug or two… please be kind and report that to me. And please don’t forget to backup your project before updating to this version.

Version 1.9.1

  • Tagging function now available.
  • You can excludes or includes rows based on their tags when export a project into a game patch format.
  • Bug fix: word wrap tool sometimes doesn't work.

In the next update, I’ll add options to batch apply tags from Context Tool menu and Find menu.

This version is available for download in the patrons download section.


Happy translating!

Files

Comments

Anonymous

Hey, love the program, is there any chance you might add in support for SRPG studio games?

matth

Hi. Im having a problem to export the translated sheet. In old versions will compile and make a folder to replace the original. But now i cant compile/export the sheets, the save option keep spinning and nothing.

dreamsavior

@matth Thank you for reporting this. Please specify, what format you were exporting into. And what engine you use.

dreamsavior

SRPG Studio? There is a big chance that this engine will be supported in near future release.

matth

I´m trying to "export to a folder". Also tried others exports and nothing works. Engine? You mean OS? Using Win 10 64bits

Anonymous

I've had the same problem, if you change the game that you base the translation off of it doesn't know what to do, you can get the original game file and open the project from there to export, or open the game after it was changed and import the project to overwrite it so you can export.

Anonymous

Thank you for your hard work :)

Anonymous

Although I still can't translate the .wolf games :'(

Anonymous

Thanks for working hard on this program. Is there any chance you might add in support for Unity games?

dreamsavior

I have a dream that Translator++ will be supported for Unity games. But that will be a though and thorny journey. Since Unity engine is very hard to localize from outside the loop. I think translating unreal engines is far easier than translating unity.

Anonymous

Can you add auto cut down text at line 11-12 in wolf rpg? i can trans it but annoy when the text out of screen :'( also, look like the game RJ204030 got error in getting map data, and i has check in wolf editor, a ton of text in map. that tool only help in this game parial trans, but not fully. ( description couldnt trans and not found on translator ++ )

matth

Anyone having to import (tpp, excel, trans, etc)? already finished a translation for one game. now im working in the newest version of the game, so im trying import the file but nothing happens