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These are just some quick sketches from the slaver cut scene. . We are breaking the cut scenes into three parts. The first two will be unique to each class with the last being the same across all classes (Art assets wise, dialogue will be unique).

They will  be rough sketch placeholders for the first build. Making the assets for the city is a huge task. If we can get the city done and working that is our main goal for this build. There won't be anything to do (content wise)  but the base will be built to start working on mechanics for next month.


We are designing the slaver to act more like a zealot. That he believes he has the right to rule others, and that he is of the higher race of people. We want to design the dialogue so that you can put a personal touch on how the character acts during your play through. We have some ideas as how to implement this while not adding significant complexity.  We are going to be having another big design meeting on Thursday where we are going to come up with a  plan for next months build. Right now we are pretty much where we want to be going into the builds release on Sunday.


Sincerely Sunsetriders7 and SmokeShank

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Comments

Jake theberge

As of.... I think you lost something at the end. I like the idea of the personalised play through. Slave looks nice to.