Injustice Updates 10/28/2015 (Patreon)
Content
I really appreciate everyone pointing out the specific bugs they find. The more people playing the builds and finding things, just makes it that much easier to fix the game. Once the game is out of the Alpha stage and into Beta I'll be focusing mainly on bugs, balancing, and polishing everything up. So the game right now doesn't exactly reflect how it'll play in the future. I think everything is a lot harder and grindy now than it'll be eventually. I'm focusing on fixing the bugs everyone's put forth this week and overhauling somethings like the villain posting system which seems to have a lot problems right now. The main one I'd like to address is the problem some people are having saving but I haven't been able to replicate the problem myself so it's more guesswork. Nothing was really changed from the previous builds regarding saving so I'm not sure the problem is with the game and may be another issue.
The one major downside of Unity is it's serialization is really poor so it makes saving/loading a pain to construct properly. The saving that is in the game now is more just for testing and less annoying playablity. I'll make some serious saving/loading systems probably as the very last thing, with multiple saves, etc. Right now extending the temporary saving is just a waste of time for these Alpha builds.
- Unity Update -
I updated to the latest Unity with the project just after I put out the latest build. Finally it fixes the issue people are having with things being and inch or so off to left. Some UI and Drag/Drop problems with things being in the wrong place should all be fixed as well. This was a long standing issue within Unity itself that they've finally fixed. But of course the new version brings in a bunch of new errors to fix as well, so I'll be going through those too. I've ironed most of them out already so nothing major.
I'm really happy to see a lot more people getting their hands on the build and enjoying it! That was the main thing I wanted to change with the Patreon Revamp. More people with different systems and setups trying it out, exposes the potential problems a lot faster as well.
I just wanted to address and explain the method behind the development process. The builds are a snapshot of the game progress where it's at, at the time the builds come out. Some things are turned off but mainly because they are just too incomplete and would only be completely unstable. You're seeing about 80-90% of the game as it stands so it's never going to be completely stable simply because it's a work in progress. There will be no demo and I think these builds are much better at showing the progress and state of the game. Unless there's a really critical error with one that makes it unplayable to almost everyone, I'm still going to stick with the monthly releases because it gives me more time to make progress.
Once the game moves out of this Alpha stage and into Beta, that will be the cut off for content in the first release. Probably that whole month will be spent building the solid save/load, bug bashing, optimizing things, etc. Once that finished version of the game is released as complete I'll simply move into the next stage Alpha 2.0. So the builds will still continue and hopefully by then it will be 90% adding content so a lot more content will come with each one. Then eventually that one will get a cut off as a Beta too. So over time I think there would probably be two or so expansions. I'd like them to come out every 3-4 months or so.
For now that's the plan anyways. If I can hire on some part/full time people to help me in future everything should go a lot faster. Anyways for now the game is progressing slower than I thought but going a lot smoother than I though it would. Considering it's the about the second game I've ever made if you count Bend or Break, I think it's all going very well. With more experience the future projects should go a faster and just be a lot better quality.
I'm trying to find a solution to the mac build problem this week. I don't have any macs or really know any one who does so I don't have a way to test it, if you tried the mac version or can try it please comment below with what you found. I can put out Linux build next time if there is enough people that want it as well.
As always thank you all so much.