Dev Blog #2 (Patreon)
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We're going to be doing small snippet news posts moving forward. 2-3 per month!
Evolution has moments of stagnation, and we are no exception. However, evolution also has no goal, and there is no benefit in continuing to evolve in an environment that no longer exists. SU has hit that point; Gotham is the pinnacle of that evolution. But we as a team no longer live in the Fungus/Unity environment; we have expanded to include Ren'py and standalone events. This has re-lit those evolutionary urges in the team, and we have been hard at work trying to close the gap on where we need to be.
New focus on Idea, and Design.
I keep saying that there has been more progress in the last 2-3 months than we have had in the entire existence of our Patreon. With our old work environment's ruthless efficiency, stagnation and systematic repeatable sequences were required. We are no longer bound by those constraints. We're slowly creeping ahead and freeing up more and more time for planning and design. With these changes, a new focus on player impact and team effort has emerged. This has already resulted in some tense but incredibly impactful discussions
For April, Themyscira content is the focus. The Halloween event will leave alpha (old content in Ren'py) and move to design & planning. Additionally, we will begin Gotham's move to Ren'py. As of right now, April's release is viable and on target; however, it's going to be very tight on time.
TL;DR : A shift in strategy to more frequent news updates and a new focus on planning and design due to expansion beyond our original development tools. This evolution has led to significant progress, with April's focus on Themysicra content and transitioning projects to Ren'py, aiming for a tight but viable release at the end of April.