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v0.1.0 was running comfortably in the test play environment on the development PC, but we are aware that the output game performance is poor and that crackling occurs even in environments that meet the recommended environment.

Currently, the performance and Known Issues are being improved as follows. The next update of the trial version or the full version is expected to improve the issue.

If you have any other bug reports or requests, please feel free to comment.


Performance improvements

Collision simplification

We have made significant performance improvements by simplifying the collision settings for objects on the map as follows.


(1) Collisions were replaced with simple collisions instead of exact collisions.

(2) Simple collisions have the highest load on the mesh, so it was replaced with a box or primitive shapes.

(3) Delete collisions.


Performance improvement results

Graphics board: NVIDA GeForce GTX 1660 Ti

Game graphics settings: All at maximum


before (v0.1.0)

https://mega.nz/file/GwJACY5D#KjKCVyzu9wqYwWzxYLgF_zudxIstAFgk4h5wEVTSj8s

after (v0.2.1)

https://mega.nz/file/W1x1DC4J#_ARKG22PVkIqyl1gUC9SMFGHWRGCnDgdQ_KOVbA4xOU


We have confirmed that all maps run comfortably at the highest graphics settings under the recommended environment.


Improved object response

Collision settings or poor performance may have had a negative impact here too, so we set up a simple box-type collision to improve performance, and the response has improved in v0.2.1.

This means no more Shina-chan getting sexually assaulted because she failed to hide in her locker due to poor response!


Improved judgement of contact events

It has been confirmed that some of the events that are triggered when the player comes into contact with a transparent event are difficult to trigger.

The problem did not occur in areas where the player passes the contact event, but in areas such as the entrance to a convenience store or the entrance to a toilet, where the player stops within the contact event due to collisions with other events or objects in front of them, it was difficult for the event to occur.

When the collision detection with the player was switched ON for the problematic contact triggered events, there were no more cases where the event failed to trigger, and this has been improved in v0.2.1.

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