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It's another weekend of working with DAZ, trying to shake some good ideas loose. Summoning the muse has been hit-and-miss lately, as online and offline circumstances challenge my focus and mood. The latest update to DAZ Studio is proving to be a little less stable than the last, so I'm carefully saving as I go.

I'm still reading your exit surveys. These recent status updates address the ever-present "lack of engagement" complaint.  I am Artist, hear me ramble!

So, I have my commitments for September - an Expanimation for the top tiers and rendering the tentacle progression scene at a higher-res for the $3 and up. Beyond that, I'd like to hear about who and what you want to see going forward. Engagement isn't a one-way street. 

I have hundreds of renders that I've been waiting to get revision suggestions on, but no one bites when I invite. I'll put it out there again, especially to the people who actually hit the "like" button on my renders - I'm open to suggestions and requests to improve upon past works. I could easily turn around 1-3 reasonable suggestions for stills or progressions today. This kind of input is vital to get me through the days when the muse is elusive.

I never went to art school, couldn't afford it. My creative approach and process is unconventional and organizational discipline is minimal and probably lacking. I feel like I've left a lot of good ideas behind, but it's hard for me to put a finger on which ones would be worth the time and effort to revisit. There are also dozens of scenes that never got past test renders before something more inspiring, or just less time-intensive, came along.

I'm sharing my art with people who share this preference and fantasy, so share what you want to see and I'll see what I can do. Time for a coffee and anime break, I'm watching Shinigami Bocchan, a CG series I should probably save for animation studies.

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BananaBlock

Definitely happy to see a return of the Angela model, also last months progression was very good!