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Update 3: Diffuse maps 90% finished and colour balancing is almost complete, Still normal maps and spec to go then some small tweaks. 

Those yellow tones have been kicking my ass, hardest one yet, the face looked dead without yellow and with yellow she looked like a Simpsons character, I had to bring the same texture in 4 times lay them over each other and create faux Sub Surface scattering maps to give her cheeks nose chin some colour. 


Update 2: Face, Neck and scalp done


Still a lot to do but the dreaded hands of doom are finished, The yellow tones in this skin are crazy so I will have to dial them out almost completely. 

The gens and bum are starting to look really good, although the white line up her bum crack will have to have some pink tones added. Same with the clitoris. 

Face, neck, ears, scalp, nipple options, gen options, face options, normal map details are all still left to do and LOADS of colour balancing. 

The feet are being left to last, Feet are an absolute nightmare, but my GF donated pictures of her foot soles so I will add hers, my ref models soles are really smooth and have hardly any details, my GF's look like a bulldogs neck 😂

Coming along nicely though ✍

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Comments

Kerrrek

We appreciate your commitment to detail!

E Sanders

Looks absolutely amazing.

GoodBoy2030

love attention to details amazing work dude and really thanks to your lady for her beautiful feet :*)

Steffen Knoll

How do you choose the color balance? Will there be a way to adjust the skin setting so it looks ingame like the pictures? The NADA skin also differed a IMO lot from the shown pictures.

splinevr

Its a VaM shader thing, substance shows you the pure texture without shadows, VaM magnifies colour with some sort of super deep contrast thingy, you need to back it off and try it out in VR and keep tweaking the colour. This skin in VaM as is looks like a Simpsons character

Steffen Knoll

Thank you very much for the answer. I kinda suspected such a thing. I guess there is no way to disable/replace the VaM filter? Or is that what colorcorrect does?

splinevr

Its supposed to yes, but personally I find it makes it worse, maybe Im using it wrong. I have a method of checking, which basically is, balance it in different directions and save them as separate working folders and just load them all inside VR and see what looks best, its a ball ache but the only way.

Terrafide

Love love love it!

noname

Most realistic asshole I have seen yet haha