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If you have a custom model ordered you need to make sure you have good quality pics of the persons face. 

Some issues I can fix, but most I can not. 

  • Image quality 

Low rez photography will always be magnified onto the texture once the intial generation has been completed. Fixing small issue's with image quality can be done but if the entire texture is really low rez and I have to Photoshop layers in from multiple photos the character is already on their way to looking nothing like them and that's before Ive even started shaping the face. Fixing an eyelid or a mouth or an eyebrow is no problem, but once you change everything on the face it will take the likeness away instantly. This is why initial high resolution photography is key to a good result. 

  • Angles and expressions

This is another big problem!!! Even the slightest of angles on the face will cause some horrific results in the initail face morph. The person will look like their head has been ran over by a lorry, or that they are melting. This cant be fixed. Small smiles or squinted eyes will also look terrible and give the person a permanent smile, I can lower the corner of the mouth a bit but then all the expression morphs start acting weird and again the face will look nothing like the person. Think, Ive had some really good pics in the past, perfectly square on and decent quality and Ive still had a bad result from it. 

The technology is what it is, as time goes on it will improve and be a lot more forgiving but right now it is super sensitive to image quality and facial angles and expressions.


You guys pay me decent money for this private work so It needs to be the best it can possibly be and I also dont want you to wait for months only to find that I cant get a start point because the photos are shit. So make sure you have decent image ref's ready to go and that you follow this guide 100%........... REF GUIDE 

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Comments

TheDig

Spline : explains at length why good results are almost impossible.

TheDig

Also Spline : shows perfect results 😍

splinevr

This face texture looks like a runny watercolour painting in VR. Actually, it looks like a character from a Nintendo64 game 😂

ROehjhyk

I want to make a model, may I ask how to contact