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Changes:

  • The config file will now be monitored for changes and can be reloaded when the mod is running
  • Added options to have the camera swing between either side of the player avatar when locked-on
  • Added an option to change the camera pivot position when talking to NPCs. (It was hard coded to be somewhere in between, previously.)
  • Improved the occlusion detection slightly (that is, the mod's logic to check whether the added camera offset is causing the lock-on target to be behind something when normally they wouldn't be). It's still not perfectly reliable but at least it's less stutterry now.

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Some personal stuff u can ignore:

I'm sorry I dissappeared for a while. Life's been quite mean lately. I've also tried to mod some other titles but then abandoned most of them, am disassembling the new Armored Core at the moment.
btw they un-published the Lies of P demo, whaa?

Files

Elden Ring Camera Mod Update

I've just now noticed the tree sentinel is riding a unicorn lmao

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