ERSS2 version 2.1.14 - Temporal Super Sampling for ELDEN RING (Patreon)
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ERSS rewritten from scratch removing ReShade dependency.
Supported upscaling technologies:
NVIDIA DLSS Super Resolution (or DLAA) 3.7.10
AMD FidelityFX FSR 3.1 (without Frame Interpolation)
Intel XeSS 1.3
NVIDIA Image Scaling
New features:
Being standalone: the mod no longer depends on ReShade and ReShade API (unless used as a ReShade add-on).
Improvements in performance and stability.
Contrast Adaptive Sharpening option for DLSS.
Intel XeSS integration
Features that are not yet re-implemented:
Modifying DLSS flags (I don't think this is necessary because auto exposure should always be on and HDR already has a global toggle, so it won't be reimplemented unless someone finds a use for modifying the flags).
Quick-start:
To use ERSS2 without ReShade:
1. Extract the attached ZIP file into the 'ELDEN RING\Game\' directory.
2. Make the game launch without EAC, either by putting "cmd /c start eldenring.exe & rem %command%" (without quotes) in launch options in Steam or by using some other tool.
For Steam Deck (Linux) users (requires bash to be set as user shell, which is usually the default):
cmd=(%command%); cmd[-1]="eldenring.exe"; WINEDLLOVERRIDES="dxgi=n,b;dinput8=n,b" "${cmd[@]}"
3. Set Resolution in the game's Graphics menu to your target resolution (ie. your monitor's resolution)
4. Open the mod's configuration overlay with the Home key and set Scaling Mode to the upscaling technology of your chosing.
To use ERSS2 with ReShade:
0. Install ReShade with full add-on support
1. Copy ERSS2.dll and the folder ERSS2 from the attached ZIP file into 'ELDEN RING\Game\'
2. Rename ERSS2.dll to ERSS2.addon
3. Follow the instructions in the section above starting at step 2
Notes about usage with other mod loaders (ModEngine2, SpecialK, etc.):
Put ERSS2.dll and ERSS2 (folder) in the same directory
Make sure ERSS2.dll is loaded as early as possible (specifically before the game calls any DirectX API)
Steam overlay may refuse to work.
Change log:
v2.1.10:
Fixed a crash on boot when used as a ReShade addon
Attempted to fix compatibility with Special K
v2.1.11:
Fixed a crash that can happen when the mod is loaded by Special K
v2.1.12:
Support ELDEN RING version 1.12.3 (calibration ver. 1.12.4)
v2.1.13:
Updated FSR to version 3.1
Fixed some minor issues
v2.1.14:
ReShade Add-on: Add an option to remove empty space on the depth buffer while upscaling is being done. (Manual configuration of depth texture coords is no longer required.)
ReShade Add-on: Add an option to render ReShade effects before UI composition.