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Changes for 'Lock Player Rotation':

  • Added auto targeting (optional), which makes the player character target nearby enemies when attacking without lock-on.
  • Added an option to use a collision line trace to find the location of the view center point.

Changes for 'Camera Offset':

  • Added offset in camera space.
  • Fixed camera swirling during a critical attack.
  • Fixed sudden camera movements happening when moving large distances while locked-on.


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