WEEKLY UPDATE (Patreon)
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WEEKLY UPDATE
-Hi everyone just keeping you all up to date on what is going on with the upcoming vids. This one is going to be a super short one but with lots of pictures. I didn't get much done on the upcoming vids so I decided to address some of the questions that I received last update.
-WHY DON'T YOU USE LONGER HAIR?
-With the longer hairs in the game, clipping of the hair becomes a major issue. The hair is supposed to go around the body while working with the character weights that are applied to the character model in the game. For some reason once the hair gets past shoulder length, the hair does not flow around the body. I'm assuming that the hair model physics cannot read the clothing models weights in this game. ( Weights are what tells the game where the clothes and or hair can stick to or go around)
-ANOTHER ANGLE
-HAIR ISSUES
-Wiry / Plastic Hair issues almost have been solved. I have narrowed the hair issues down to the shadow effects in the game. It causes the hair to become one solid color instead of the stranded hair textures that are for the hair.
-EXAMPLE OF A STRAND HAIR TEXUTRE:
-WHAT IT SHOULD TRANSLATE TO THE HAIR MODEL IN GAME:
-INITIAL RESULTS
-AFTER MESSING WITH SHADOWS AND DIFFUSION
-IS THAT MUD or....MUD?
-This is supposed to be a worm monster that was covered in mud not the rear end kind lol. But without wording or context I definitely can see how that can be seen especially if the location is not said (underground storm drain, not sewers). I decided to tone down the texture so there will be less confusion. I may give it some muscles later on...
-MORE CLAY LIKE SETTINGS
-That is all for this weekly update. A super late one for me so I am now going to go to bed. More vids real soon everyone. Thanks again for all of your support.