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Steady progress. I went a little too far with the amount of detail in the new animations, taking a full day just to animate 10 seconds. Not only that, but I've also noticed that I am starting to reach the limits of what is reasonably doable in terms of animations in Koikatsu. I was struggling with a "simple" cowgirl pose for the upcoming Rebecca free use because I wanted to achieve realistic penetration physics. It took far more time than it should for a single 10-second animation loop. But at least I experimented and learned a lot from it.

Coconut Head is still refining the code to optimize all the screens in the game, that should fix some performance issues and fix the weird bug when previously watched scene appear for half a second when you click on a screen.

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