Let's Play Dark Souls 2 New Game Plus Part 25 - Pursuer, Last Giant, Giant Lord (Hex)
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Keith wanders into Dark Souls 2 once again as a cursed undead, seeking to defeat hollowed foes and demons while he (hopefully) saves the land of Dranglaec. Now in New Game Plus (NG+) there are new enemies, new challenges, and new items. Never before seen phantoms will invade anew, boss fights will come with new surprises, and just about everyone has gotten a lot better at killing the player. Prepare to die.
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Game description via Wikipedia:
Similar to the previous title, players customize the gender and physical features of their character in addition to choosing a starting class, which determine the stats and equipment that the player begins with, and a starting gift. From a third-person perspective, players explore a continuous, open world that is roughly the same size as the original game, but with more freedom in how the player can progress. Akin to the notorious difficulty of its predecessor, players are confronted by a persistently hostile environment with unrelenting enemies and bosses -- death is a central theme. As enemies are defeated, souls are accumulated, acting as both a currency and means to increase attributes.
The story will revolve around a cursed undead character trying to find a cure for their curse. It will be emotional and involved in the fashion of Demon's Souls' story. The game's director has mentioned that the sequel is not directly linked to its predecessor story-wise, although they are set in the same world. The director also stated that the concept of time will factor into the story. Currently, the main storyline is attributed to the legendary land of Dranglaec, full of souls to help undead maintain their humanity while fighting the curse of the undead.
Dark Souls II features gameplay mechanics similar to its predecessor; co-director Tomohiro Shibuya has stated that he has no intention of changing the controls. The game features a whole new world with many weapons that are used to fight the monsters within the game. It has also been noted that similar to Dark Souls you will be able to create a character. Covenants, a feature in Dark Souls that allowed the player to align with different factions, are making a reappearance, though they will be easier to understand and more accessible to the player. The game world is going to be roughly the same size as Dark Souls though content density will be much richer and will also give players more freedom in how to progress, with the beginning of the game made more accessible to newcomers. Tanimura also confirmed that the game will retain the challenging gameplay known to the original: "We do not plan on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game."
The development team has cited utilizing a more powerful graphics engine for the sequel that is currently being showcased in gameplay trailers. New challenges, adding to the series' documented difficulty level, have also been shown. The game will feature a more advanced AI system that allows enemies to react to a wider range of actions by the player.
On September 19, 2013, an announcement regarding the delay of the PC version was made by the game's director Yui Tanimura. He explained that the delay was necessary to ensure an optimal version of Dark Souls 2 on PC.
Dark Souls 2 Producer Takeshi Miyazoe stated back in December that he and his team did not expect there to be DLC for Dark Souls 2, but that position seems to have been reconsidered according to a recent interview with Official Xbox Magazine.
The game will receive a Teen rating by the ESRB, where the previous title was rated Mature. Despite the rating, Dark Souls 2 will retain about the same level of graphic violence.