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Questions from Patreon Part 12 - Trailers and Trolley Problems

You can send in questions by messaging my on Patreon! https://www.patreon.com/SebastianSB/ Sanna Kiiski: How do you feel about game trailers? In a previous Q&A you briefly talked about trailers in the context of No Man's Sky and how people shouldn't watch them because it can skew their perception of the game, but obviously trailers still do have their uses. So, what do you think is the ultimate purpose of a trailer, and do they normally accomplish that purpose? What do you think makes a good trailer, good, or a bad trailer, bad? Ryan Richter: Could you disscuss more in-depth about the logistics of having your own editor? At some point you breifly mentioned that Andrew had tried it, but it was not successful. I think it could be useful specifically for recorded footage that you've sat on for quite a long time (such as the contents of Archive Week) or series that have been put on hold due to the time consumation of multi-perspective editing (like the Dark Souls III Co-op). This could also be done for free by someone who is interested in learning how to use editing software, such as some people on the Let's Play Subreddit, or you could try throwing it out there to the people on Discord who just want to help out or be a part of the channel. Anonymous: I've been thinking recently about what motivates people to play (single-player) video games, when it's basically doing hard work for free. What elements of video game design do you think make it a rewarding/motivating experience? Do you think video games in different genres are rewarding in separate ways, or do they just manifest the same elements in very different ways? Anonymous: Would you answer these two versions of the trolley problem? You're standing at the edge of a train track next to a very fat man. You see a train is coming speeding down the track, and you also see that farther down the track there are three people on the track. You magically know for certain that these three people won't be able to get out of the way of the train in time, and that all three people will be killed by the train. You also magically know for certain that if you push the very fat man in front of the train, the impact will kill him, but will also slow the train down enough for the three people to be able to escape. Would you do it? Second version, same scenario, except that it's one person farther down on the track, but they're a family member or someone else whom you care about very much. What would you do? Anonymous: What would you do in a Walking Dead-type zombie apocalypse? How well do you think you would survive? Patrick Reed: What is your take on the entire physical vs digtal for owning games? How long do you expect the last gen of consoles to be supported by the respective stores?

Comments

James W.

I think volunteer editing would make sense for something like highlight reels for streams. But yeah, I agree it sounds like a bad idea for any kind of series. I think grinding is best used when it is in place of difficulty settings. So that grinding should not be necessary for a skilled player but is an option if you get stuck.