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This weekend I've finished the update for The Labyrinth story tile handling code, and added the ability to break things since I've heard that's a mandatory feature all of these games need. Now I have to make lots of pots and vases for you to break.

There will be a change to the story line, that you'll notice once the other characters are added back.

The new plan for the game is: having a top level, that the story happens in, and some portals that take the player into the underground to face a randomly generated dungeon.
This demands an additional tile set, a dungeon generator and a whole lot of new item icons. I'm confident I can figure out the code part. Hopefully my skills in pixel art keeps improving and I'll be able to deliver some good looking art as well.

The code is in the attachments, give it a try

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