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It's ready, well its a rough iteration and there's lots of space to improve. but I can't delay it any longer. Thank you for enduring my delays.

Note: It's intended for minigames and shouldn't be used to make JRPG like game mechanisms in renpy since it's very taxing on the computer's resources.

There is two versions of the game and you'll have to remove one of the rpy files before placing the folder in your game.
`maze.rpy` is the alchemy mixing version that you have to collect and mix mushrooms to make potions.
`maze simple.rpy` is the collecting version that you'll have to collect items and get points based on each item.
This one also has a win-lose dialogue as an example of how to add conditions for winning, losing and moving to the next leve/scene.

Like always before adding this to my GitHub, it will be available exclusive to my patreons for a while: check the attachments

Files

mushroom alchemy for renpy

A rough iteration of walking and collecting game mechanisms in renpy. It's intended for minigames and shouldn't be used to make JRPG like game mechanisms in renpy since it's very taxing on the computer's resources. Like always before adding this to my GitHub, it will be available exclusive to my patreons for a while: https://www.patreon.com/posts/45803396

Comments

Neo (Pablo Cidade)

How do I adjust the initial speed of the player? I tried the "self.runner.speed" variable but it did nothing :(

Kia Azad

you can change the line 51 `self.speed = 2` for the initial speed. in case you want to change it from outside the class you need to use the instance name: `$ maze_runner_1.speed = 4`

Neo (Pablo Cidade)

I have a really extrange problem with this minigame. Depending on what computer Im playing the items that spawn change (without me touching anithing on the file). I try editing the tems_list like this " self.items_list = [ "Fate","Dash","Food","Hurt", "Idea", ]" to get only the ones I want but is no use. Any idea what may be going on?

Kia Azad

the first thing you need to keep in mind is: the instances are created when you start a new game, for changes to take effect you need to go to the main menu and click start after reloading.