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This weekend, I've added few more examples of how to use the calendar, for example how to have backgrounds that change depending on the time of the day and using the same system to create events that are triggered based on the same variables.
Of course the most time consuming part was searching for placeholder images, converting and renaming them to use in the game. But thanks to  █████▓▒░ UNCLE MUGEN'S FREE VN (OELVN) RESOURCES ░▒▓█████  and  MUGかぶり Character sprites  we have good looking art to use in our tutorial/demo.

I've tried to include as many examples as possible inside the demo, following the code should give you a good idea in what I consider the best practices in developing a game.

Now that we have laid down a foundation for the game, we can get to the experimenting and exploring the possibilities.

 Right now the characters keep repeating the same dialogues, Next week I want to expand the record keeping, Who said what and what should happen according to that. Alongside that few examples of using the stats like affection points. It should be fun.

 You can download this weekend's progress from the attachments. 

Comments

경일 목

Are different events randomly given according to the past time at the label containing the same place? Wow! If the scenes drawn in my head are correct, I can make very interesting things!

Kia Azad

right now the events only happen based on the time of the day, next weekend I'll add examples of random, day of the week, amount of affection and depending on other events as well. for example: Mayonize appears randomly, Hana only appears after the player encountered Mayonize, Nnana skips on the school and only appears on week days mornings and afternoons. and finally the dialogues change depending on what they have said before and the players answer to them.