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Model Requirements:
Note: Ensure you have the most recent version of Blender installed for optimal performance.

Model Details
Character: Omni-Man [Mortal Kombat 1]
Rigging: Rig script: 78joklvl7ea1e456.py (run rig_ui first then the other script to get the fk options)

Credits
Original Character: Omni-Man is owned by NR studios
Model Rip: BeyonderZ, Myself & Rebecca
Rig Menu:
Nextr3d
Programs used:
DAZ, PS, GIMP, Blender, Wrap, Diffeomorphic

Minor Issue:
Wight paint on main suit is a bit iffy
Download / KF-lmQRVn47VL7xZmT8bQw

Files

Comments

LostBoy.Mp3

Incredible as always Vol! Can't wait to see him un action. Just a quick question, though. And please don't take this as criticism, but. There is a noticeable difference of musculature between the naked and the suited models, is that what you meant by minor issue? Is it just the painting of the suit or did you sculpt it down? Anyways, I'm nitpicking, this is amazing tysm for your work♡

8 Cats and a Bagel

I need to see him use that behemoth zoowee mama lmao