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Hello everyone, as usual I would like to thank you again for the support you give me!

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Long Animation (Release Data)

First of all I announce that the long animation is almost finished, below you will find all the Release Dates.

2/2/2024 = Release of the No Sound version (1080p 30 fps)
6/2/2024 = Release of the Long Animation (4k 60 fps).
7/2/2024 = Release of the Storytelling + Second Animation.
9/2/2024 = Release of the Alternative Version of the Long Animation (4k 60 fps).

It is extremely possible that there will be some delay, since I don't know how many fixes I will have to do. And also, I'm redoing some of the old scenes, expanding them or changing them, so it's possible that there will be a few days delay in the release.

The animation will last approximately 18 minutes, will be in 4k and 60 fps.

Furthermore, I announce that there will not be a post on Patreon regarding this animation, you will find it on Discord and you will NOT be notified on this platform.

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February-March Schedule (Draft)

For February I will work on three short animations (2-3 minutes), and I will use the 2023 format. The animations will probably be ChS3, NR5, and the last one to be decided.

However, based on the last Vote Poll, from March onwards I will adopt a different schedule which will be based almost entirely on storytelling. For March I foresee two 5-8 minute animations, and they will both be from the WBTW saga.

The schedule from March onwards will be roughly the following: a month 2 animations of 5-8 minutes (with story) and one of 2-3 (for tier 4 supporters), a month with a long animation (15-20 minutes), and then it repeats.

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Improvements

In February I will also prepare the material I will need for WBTW in March. Among these, I will make substantial improvements to the oral animation, and among other things, I will try to introduce dubbing.

Among these updates, there will be:

Rework of the eyes
Rework of teeth and tongue
Redness of the eyes (with veins)
Redness of the cheeks
Tears
Saliva bubbles
Improvements to liquids
Improvements to the magic system
Improvements to facial expressions
Other general fixes

(I think you have understood what one of the March animations will be)

- Princess Feena 2.2 (Rework)

For our little princess I will mount the new rig system that Miriam and Nina currently use. Also, since many didn't like the new Feena, I will redo the texture trying to bring it to a version more similar to the previous one.

- Nae 2.0 (Rework)

I will almost completely rework Nae. Actually, I don't intend to remake the model from scratch, but I do intend to redo her hair and make some substantial changes to her body. Obviously, I will redo the textures from scratch and mount Miriam and Nina's rig for her too.

If possible, I would also like to start making the wolf version of Nae, with a system that (now that I'm capable of), allows me to transform her from human to wolf during the animation, but I don't think I have time to finish it by March.

- Ritta 1.0 (New Character)

Construction of Ritta will begin in February, and I intend to use her for the long animation of April, which will be a 15-20 minute animation part of the WBTW saga. In any case, I doubt she will be ready by March, and since I would like to make extensive use of the magic system for this animation, I will need a lot of time to set it up correctly.

- Other Improvements (Rig System 4.2)

On top of this, I'm also planning to make some small changes to the Rig 4.1 that might come in handy, and which I've found would speed up the creation process a lot. Among these, there is a belly physics fix that caused me quite a few problems when creating DL.

Also, I randomly found a new method of doing belly and climax pulsing, and which I would like to integrate permanently onto the rig (But I didn't use it for DL).

Next, I would like to introduce a more concrete physics system regarding the lower area of the body. In particular, it concerns the buttocks and thighs. This system is already implemented in the Rig 4.1, but I decided not to use it because it takes too much time, at least in my case, to get it working. However if I could speed up the process the butt physics would be drastically better. If I succeed, I might think about integrating the system with the other parts of the body that receive jolts, such as the neck, biceps and belly.

Another project I'd like to work on, but would probably require moving to a 5.0 version of the Rig System. It would be to automate the process of moving the entire body during animation. Which, at least theoretically, would allow me to animate with two simple clicks, and also create great variation within the animation. So I will try to make some attempts to integrate the system into the current Rig, so as to make it partially work.

Finally, If there's time left, I still have some minor adjustments I'd like to make to the genitals, especially the female one.


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Storytelling 

- WBTW (Chapter 2, 3, 4)

I decided to make the storytelling shorter, and more concise, at least as far as WBTW is concerned, and from March onwards the stories will no longer be SFW. Also, to facilitate story animations, I'm learning to use Unreal Engine 5, and should be able to animate with this by March.

For WBTW I would like to drastically improve the clothing part, so as to have better variety within the animations. At the moment I'm satisfied with how the rig system handles clothes, but what interests me is bringing different clothes into the animations, which is taking too long for me at the moment, but I'm trying to speed it up.

Regarding the two March animations, I will try not to give spoilers or give too much information. But from my side, I can tell you that I will mainly focus on the second animation of March, while the first will, in all likelihood, be shorter and with less plot.

- MSLF (Chapter 1)

For May I'm considering the possibility of starting the MSLF saga, with Selenya Gleen as the main character. However, for this animation I would have to rework a lot of old models like Karla, Faly and Zanna. And I don't know if I'll be able to have all the material ready for May.

This MSLF story will focus on roommates, a sort of extended family, in which Selenya Gleen is the dominatrix. It will be extremely different from WBTW and DL, that is, no magic, no special effects, but it will be focused on bonds and drives.

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Conclusions

I'm extremely happy with the DL animation, and the various improvements I was able to make. Of course, I still see a lot of room for improvement, but I finally feel like I'm on track, and finally going straight, without zigzagging in search of the right path.

With that said, thank you for reading!


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