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  • Miriam - Video 1-2.mp4
  • Miriam - Video 1-1.mp4
  • Miriam - Video 1-3.mp4

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Hello everyone, below you will find the download of Miriam 1.0 with the brand new 3.3 rig system. the model is equipped with vaginal and anal prolapse, tongue and teeth, and both the bulge and liquid system are integrated (and everything is already setted). The model also has clothes (which however do not adapt well to too complex movements), and two buttplugs.

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Quick Overview + Guide

1) Overview = Miriam 1.0 can be penetrated both anally and vaginally, the vagina can be penetrated in both holes (vaginal orifice and urethra). Furthermore, the mouth can also be penetrated, and the breast holes are also functional (although I haven't tested them). Everything is already setted and easily usable, even if you are not an expert.

2) Liquid = The liquid system is located in the Liquid > Launcher > BreastLauncherL folder, and is set to invisible in the 'Particle Properties' section. Before starting to use the model, it is advisable to completely delete the two particles. You will always find them in the 'fake user' section and you can reuse them for any other mesh in the Liquid folder.

3) Layers = The rig system has 18 easily traceable layers, of which one is empty (i.e. the Penis, since Miriam does not have a penis). Then there is a further invisible layer (which I have indicated with a red circle in the picture below), which contains the FK bones and the physics bones. That said, I advise you against activating the DEF layer because it is very heavy and can cause lag.

4) Physic = To use the physic system (the picture with the red circle), you need to download the Bone Dynamics Pro add-on (which is free), and activate it on the blue bones only, i.e. the two breasts, the two butt cheeks, the belly, the two arms and the neck. You should probably already have my setups saved, but the standard Bone Dynamics Pro presets will work just fine. If the breast moves too much, activate the collision of the Collider folder. Miriam 1.0 does not use any cage system for the physics, which on the one hand facilitates the animation, on the other limits its realism. hair physics use Hair Dynamic, Blender's basic system.

5) Bulge = The bulge system is found in the Bulge folder, and in some cases I've made it tied to the rig system (they're the orange bones). It is already set, and must be used manually. The bulge system can be automated, and I made a Video about it.

6) Holes = The holes all work almost the same way, but have different complexities. All holes are already set but must be adjusted based on the object they are penetrated by. The extension of the holes is potentially infinite, and their limit is only the size of the body. There is a Video Guide about it.

7) Prolapse = The two prolapse systems are external, and are independent, but can also be partially modified from the main rig. Their hole system is similar to the others, and they have all the controls to be deformed.

8) Clothes = The clothes can be used for not too complex movements, and to be honest, I have hardly tested them at all except for the shoes. As for the sweater, you have to find the two red bones that control the breasts, and activate the 'Damped Track' (as you see in the picture below). The shoes, on the other hand, must be set manually, but in the Conjuctures layer you will find a light blue bone that indicates the correct position.

9) Other = In the Shader section you can make Miriam's eyes bright, or make her anus and/or belly reddish. The color of the skin can be changed but you must request it to me personally.

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Know Issues

- The model is extremely heavy because it has a lot of details and textures, I STRONGLY RECOMMEND to remove all clothes and prolapses in case there is too much lag. I also remind you to delete the two liquid examples, and to activate Simplify if it is not active.

- Turning DEF layers on and off can cause Blender to apparently freeze, click on 'File' at the top left to unfreeze it.

- In some deformations, especially holes or knees/elbows, the body deforms incorrectly, to fix this problem use the Conjunctures layer

- The legs and arms have limited movements, to unlock these limits, you must deactivate the 'Constraints' of the bones found in the Conjunctures layer. Additionally, manual editing is required in the Sculpt Mode. For example, Miriam 1.0 cannot sit on her own legs without these changes. However, if you enter FK mode, Miriam's legs should move correctly. The arms issue is more sporadic, but requires entering the DEF layer, and hiding the 'Copy Rotation' Constraint of the black bones that cause the issue.

- shoes cannot be used in FK mode.

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Walking Pose

I left the walking pose .blend files in download. Just open the file and click space. There are two versions, where the only thing that changes is the physics. In the First One the physic is more realistic, while in the Second One the physics is extreme, and you can better see the belly and the moving butt, and obviously the breasts too.

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Download (Miriam 1.0 Gallery)

Download (Miriam 1.0 Poses)

Download (Miriam 1.0 Blender File)

Download (Miriam 1.0 Walking Video)

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