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Hi everyone, this is the first post preview for the months of September and October. here you will find all the information about the September and October projects as well as future plans and changes. The second part of this post will arrive towards the end of September.

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Schedule September-October (Draft)

As I anticipated previously, in the monthly post at the end of August there will be both the September and October schedules, because they are conceived as a single schedule. The intent of this change is to work on a two month basis instead of one, so I can have more consistent and better structured long animations.

However, I will still make short animations:

FS1S (September 5): futa version of the last animation of August, which has yet to be released.

FS2 (September 8): fisting animation requested by Chris P. Bacon.

FR7 (September 15): the pose will be decided with a vote poll, however, there will be an alternative version of this animation with mouth outlet, which is a content that many have requested. The animation will be released in both futa and female versions, but the mouth outlet will probably be female only.

ChR4 (October 4): animation with Clareshha which will be released in both futa and female versions. The pose will be decided with a vote poll.

Vore Animation (October 14): will probably be a vore animation requested by 54321awesome. In the final schedule, it will probably come out in September.

Long Animation (October 31): we have already talked a lot about it, you will find the details summarized in the chapter below (Long Animation)

Also, I will be releasing the FR6, ChR2, and NR3 animations in full for the public.

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Long Animation (Miriam and Aatxe)

Miriam will be a new character who will look a lot like Feena, in fact, to tell the truth I was thinking about using Feena as a role model. Miriam however will have slightly larger breasts, she will be slightly taller, and she will definitely have a less pronounced butt.

In the lore from which Miriam is drawn, Miriam is a semi-elflic creature related to dragons, so she will have scales on her body, particularly on her arms and legs. But for aesthetic reasons, I'm going to avoid doing Miriam's wings and tail, as they would severely limit her poses. As for the reference, I will use Chloe Chuu to create the face, but obviously I won't make it the same.

For Miriam I will create a different rig system from the other characters, and indeed, since I would like to experiment with new techniques, she will have different rig systems that will increase the precision of the poses. for Miriam, I would also like to create a dedicated facial expression system. In November I will implement on the other characters part of the news that I will insert on Miriam.

Aatxe instead is still to be decided, and I'll let you know shortly, but he will also be a semi-human creature (but still male).

Let's move on to the most interesting part. The animation will be approximately 16 minutes long, and will contain several poses, including of course a deepthroat and then a standing doggystyle. Also, I'm considering including some content, but for now I can tell you that at some point in the animation the Aatxe genitals will get bigger.

[Spoiler] Based on what the possibilities will be, the first minute of animation will be set in the Light Sanctuary (which you see in the image below), where Miriam will arrive in search of her lover. To then be teleported to the Dark Island where she will meet the Aatxe. Miriam here will be naked, and will be attacked by the Aatxe, who however will recognize to be her lover transformed into that creature. There will be a Future Future who will tell this story from Miriam's point of view.

the Dark Island will be, based on what my computer will allow me, a beach with ruins, or set directly in the ruins. I'd like to make a beach with the waves of the sea moving, but I understand that such a job is perhaps too heavy.

the name of the animation will be revealed in mid-September.

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Investments

There are many investments that I will make in September and October. In these two months, I will build a new computer that will allow me to drastically increase the performance. Also, I'm thinking of buying the material needed to stream, but I don't know if I'll bring real streams to this channel. In any case, liquid animations will certainly return from November and will be very detailed compared to the previous ones.

Plus I'll have the usual monthly expenses, and I'll probably buy Substance Painter.

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Thank you for reading.

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Comments

Gouecko

Wow, what a beautiful project, moreover you start to do story-telling. I must say that I can't wait to see the rendering.

Gouecko

I wish you good luck for the future, have fun and take care.

Mardonn

Thank you, I am so excited for this project too. I've been wanting so long to implement storytelling in my animations.