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Hello everyone, this is the presentation of Clareshha 1.0, complete with the gallery and information about the character, the changes, and improvements I have made. It will be a very long post that goes into lot of details. If I feel like I've gone overboard, next time I'll go back to making less extensive posts.

Clareshha 1.0 (Full Gallery)

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General Discussion (Clareshha 1.0)

With Clareshha, I finally switched to Blender version 3.5, although it shouldn't change much, except for slightly faster loading times and improved overall functionality. Of course, this will allow me to stay up to date with any necessary updates.

Clareshha, compared to previous characters, has much more advanced and detailed textures, although they are still not perfect or truly "professional" yet. In reality, I hope to achieve the desired result with Yennalishha, Clareshha's sister, who will be released next month (August).

I believe that Clareshha can truly contribute to creating more realistic and visually enjoyable animations. Unfortunately, in all the pictures I provided, you don't get a full sense of how she will look during the actual rendering, due to certain intentionally incorrect settings I left in place.

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Rig System Improvements (Version 3.2)

I made some changes to Feena's rig system, especially the lower half of the body, which now works much better and has new features. Firstly the butt hole will be more precise, but more importantly the butt area should be smoother. Also, it should have more realistic butt and leg physics, and finally, most importantly, the rig system should now be compatible with pants, skirts, and any lower body clothing (however, I didn't have time to make clothes for Cla).

starting from the back side, it is now possible to insert bigger objects into my characters, and at the same time keep the area very smooth.

This improvement was made possible thanks to a full rework I did in the pelvic and hip area, which I partially introduced in the Video Guide a few days ago. However, the goal was not to insert larger objects, but to have a smoother area and, at the same time, make my work easier. Usually, corrections in this area account for at least 50% of the work, but with this system, I should have managed to completely eliminate the correction time.

Furthermore, as I promised, I have also reworked the belly area, and specifically, I managed to introduce a fairly satisfying physics system, which I will leave you a very short Video of. The video is intended solely to show that the movement works, but clearly it was a test without proper settings.

Next month (August) I will also adjust the upper part, to make two main actions effective, oral self-pleasure and boob holes.

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Referenes (Clareshha 1.0)

I will make a list to avoid going into too much detail, but I actually made extensive use of 2D images of elves found online, especially for the face.

General Body Shape: Eva Elfie
Face: Eva Elfie
Breast: Annis Ahe, Eva Elfie
Back: Amelie Bee
Butt: Chanel Fenn
Genitals: Ella Venus

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Background (Clareshha 1.0)

It's just a copy/paste of what was said in the previous post.

Clareshha is the sister of Yennalishha, both of them being half-elves and inhabitants of the woods. When they were children, they encountered an innocent boy who would later attempt to exterminate the entire forest. Once the boy was defeated, Clareshha and Yennalishha partially inherited his powers. In fact, Clareshha has a yellow right eye, while Yennalishha has a yellow left eye, symbolizing their power. However, neither Clareshha nor Yennalishha know how to harness this power, and they will continue to live their lives without being aware of it, at least until the arrival of Marryion.

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Thank you everyone for reading

Clareshha 1.0 (Full Gallery)

Clareshha 1.0 (Futa)

Clareshha 1.0 (Female)

Clareshha 1.0 (Posing)

Clareshha (Belly Test)

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