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I finally got around to playing with dForce in DAZ. It's kinda like the Unreal engine in that it takes into account gravity, wind, materials to provide collisions - but instead of being in real-time, it takes 10 minutes of processing for one piece of clothing to fall into place. 

In application it means that longer dresses, sleeves, and chemises can finally be posed without them looking strange - providing a more realistic render. The community hasn't gotten around to applying dForce to hair correctly yet, probably because there are too many internal collisions that screw up the physics engine. But for right now, I'm pleased with what I can do with it.  

The next test is to do a lying/sitting pose, notoriously difficult for longer pieces of clothing to behave. Let's see if I'm smart enough to get dForce to recognize multiple collisions from the model, the floor, and shoes. 

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