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To ensure longevity of the game. Internal changes that may be invisible are required.

- All buttons are now hidden behind a single toggle button. To access i.e. the relations view, you simply slide down all the buttons. This not only eliminates buttons during the visual novel mode, but also makes some of the renders look nicer since some of the shadows were previously cutting onto the characters.

- The windows have been internally refactored, allowing the animation to be stopped midway during the transition from closed to open.

- When the bounce background modifier is turned on and images with boundary bleed are added, a scale modifier is also added to ensure that no heads are slightly chopped off, such as when riding a cart. Thanks @Ryleona

- The load screen title bar has been adjusted to look like one UI instead of having a gap in the middle.

- The position of the history screen close button has been adjusted to be displayed above the opening button.

- The previously hidden trail renderer is now visible.

- Internally changing initialization of few components and sorting layer rearrangement.

- The history screen now includes animations.

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