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Version 0.25 brings only unity engine update.

Version 0.26 changes:

  • FIXED. Prior versions when entering animation during the ā€œmoment in the darkā€ some devices were crashing and some didnā€™t display the next scenes. Now the problem is confirmed to be fixed.  Thanks @Tonttu and @fickyou
  • Even more proofreading. Thanks, @Ryleona
  • Save textures are now saved in 1/4 resolution to optimize and reduce lag when previewing save slots. You will see a difference when you have 100 slots. This only applies when saves are saved with the new resolution screenshot.
  • This also means that save files are lighter in storage.
  • Internal. Save previews are now decoded when showing in the UI instead of loading just after button click.
  • This also means that there is additional feedback text.
  • Saves slots UI objects now use internal object pooling. This means that when you are changing filtering tabs (i.e. From ALL to QUICK) itā€™s faster.
  • Fixed potential follow mouse vfx script bug.
  • Fixed on a few devices main menu version crash.
  • Fixed bug in background with console opening from background thread.
  • Replaced script writing command name for transition id.

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