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this is a white wine glass made to look like ultra realistric glass in cycles

  • Place and Scale to where you would like it to be in scene and then LOCROT in place so it can show in your render/scene
  • If you place the wine and the liquid gets clear you have to adjust the density on the volume shader, you can also change the color on this node (the higher the denisty the deeper the color, you can type in a higher number than what the slider allows)

Enjoy!




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Jessica Garcia

Can you make for in-game too pretty please 🥺