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Hey everyone,

in this week's post, we wanted to give you a preview of the upcoming patch for Vagrus, which is incidentally the first to introduce sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes:

A New Preview Build is UP - Patch 1.0.20 - Codename: Guilder

New/Updated Content

  • Carpenters' and Loaders' Guild bases of operation, their Faction Leaders, and a faction quest each were added

New Features

  • Loyalty feedback to show what companions like and dislike (in the log and even results)

Dissonance mode difficulty was further lowered in several ways

  • Simply trading Goods on the Market is now slightly more profitable
  • Faction Tasks now pay slightly more
  • Supplies now cost less in certain regions
  • The chance of running into Crew Combat encounters is now slightly lower
  • Working and defending crew requirements got a bit lower

User Interface Improvements

  • New, unique Deputy art assets on the Deputy screen for each role
  • Added "and" and "or" in event dependencies to clarify them
  • "Not" dependency tooltips have been added
  • Mercenary/Trade Task tooltip on Chart was added
  • Faction descriptions were streamlined
  • Chart default position added when opening for the first time
  • Keyboard zoom on Chart was implemented
  • Overlapping Markers now shuffle
  • Added a new button in the Codex that opens the Chart for Point of Interest entries
  • Vagrus creation text lengths altered to fit boxes
  • Deputy tooltip now shows the available characters for that role
  • Relevant Camp UI tooltips also show up on the Crew UI
  • Leadership Perk tooltips now indicate the Resourcefulness cost of use Renown gained from reaching
  • Faction standing thresholds are now indicated in the game log
  • Cargo throw-out visual was polished
  • Companions screen visual was polished
  • Crew Details box visual was polished
  • Deputy screen buttons were improved
  • Campaign map radial menu buttons now react to hover and clicking
  • Main menu options colors were adjusted
  • Journal visual was polished
  • Market Buy and Sell buttons were improved
  • Camp UI's End Day button was improved
  • Chart text outline was tweaked to be more legible

Bug Fixes

  • Incorrect Ward (defense) calculation in Crew Combat was fixed
  • Beast Swap and Slave Sell buttons' tooltips are updated and indicate the real reason when inactive
  • Various Proficiency-spending-related bugs have been fixed
  • Chart text corrections
  • In restricted settlements, hotkeys will not open Mansio/Market anymore
  • Force Shield III now grants buff to Finndurath as it supposed to
  • Perks going negative after Gear swap issue fixed
  • The stickyUI stuck on the screen (pun intended) issue resolved
  • Wind shaman icon asset resolution fixed
  • Criminality feedbacks are now hidden everywhere as was always intended
  • Fixed some broken Codex links in events
  • Broken Crew Combat enemy and comitatus mini-flags fixed
  • Avernum smelting yield was rebalanced
  • Average price shows up on Goods tooltips in settlements on both the Market and Cargo sides
  • Sell button tooltip fixed
  • Grit calculation has been fixed

That's it for now. The patch is bound to drop in the next couple of days, so keep a weather eye on the horizon (or, rather, on your gaming library). Next up is a whole new Companion, so expect news about him soon.

Stay tuned and conquer the wasteland,

- The Lost Pilgrims Team

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