Project Update - Patch Notes Preview (Patreon)
Content
Hey everyone,
in this week's post, we wanted to give you a preview of the upcoming patch for Vagrus, which is incidentally the first to introduce sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes:
A New Preview Build is UP - Patch 1.0.20 - Codename: Guilder
New/Updated Content
- Carpenters' and Loaders' Guild bases of operation, their Faction Leaders, and a faction quest each were added
New Features
- Loyalty feedback to show what companions like and dislike (in the log and even results)
Dissonance mode difficulty was further lowered in several ways
- Simply trading Goods on the Market is now slightly more profitable
- Faction Tasks now pay slightly more
- Supplies now cost less in certain regions
- The chance of running into Crew Combat encounters is now slightly lower
- Working and defending crew requirements got a bit lower
User Interface Improvements
- New, unique Deputy art assets on the Deputy screen for each role
- Added "and" and "or" in event dependencies to clarify them
- "Not" dependency tooltips have been added
- Mercenary/Trade Task tooltip on Chart was added
- Faction descriptions were streamlined
- Chart default position added when opening for the first time
- Keyboard zoom on Chart was implemented
- Overlapping Markers now shuffle
- Added a new button in the Codex that opens the Chart for Point of Interest entries
- Vagrus creation text lengths altered to fit boxes
- Deputy tooltip now shows the available characters for that role
- Relevant Camp UI tooltips also show up on the Crew UI
- Leadership Perk tooltips now indicate the Resourcefulness cost of use Renown gained from reaching
- Faction standing thresholds are now indicated in the game log
- Cargo throw-out visual was polished
- Companions screen visual was polished
- Crew Details box visual was polished
- Deputy screen buttons were improved
- Campaign map radial menu buttons now react to hover and clicking
- Main menu options colors were adjusted
- Journal visual was polished
- Market Buy and Sell buttons were improved
- Camp UI's End Day button was improved
- Chart text outline was tweaked to be more legible
Bug Fixes
- Incorrect Ward (defense) calculation in Crew Combat was fixed
- Beast Swap and Slave Sell buttons' tooltips are updated and indicate the real reason when inactive
- Various Proficiency-spending-related bugs have been fixed
- Chart text corrections
- In restricted settlements, hotkeys will not open Mansio/Market anymore
- Force Shield III now grants buff to Finndurath as it supposed to
- Perks going negative after Gear swap issue fixed
- The stickyUI stuck on the screen (pun intended) issue resolved
- Wind shaman icon asset resolution fixed
- Criminality feedbacks are now hidden everywhere as was always intended
- Fixed some broken Codex links in events
- Broken Crew Combat enemy and comitatus mini-flags fixed
- Avernum smelting yield was rebalanced
- Average price shows up on Goods tooltips in settlements on both the Market and Cargo sides
- Sell button tooltip fixed
- Grit calculation has been fixed
That's it for now. The patch is bound to drop in the next couple of days, so keep a weather eye on the horizon (or, rather, on your gaming library). Next up is a whole new Companion, so expect news about him soon.
Stay tuned and conquer the wasteland,
- The Lost Pilgrims Team