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Dear patrons,

we are happy to report that last month we made a lot of progress on the combat of Vagrus. Thus, we thought to give you a sneak peek.

In the short video, where Crifta and her goons take on the player characters, you can see a new combat background and several characters that are now fully operational in combat. Projectile mechanics also work now in combat, for the most part (as you can see when Crifta fires her deadly bow). The UI has been improved a lot as well, including the addition of the UI segment of the vagrus itself (top left corner). Here, players will be able to boost their characters in a number of ways spending Resourcefulness. Often, spending it is the only way to prevail in tough situations.

There are several things that are bound to change, of course. For instance, the skill selection UI segment is going to be completely different, and transitions are becoming smoother and smoother in every new build.

We hope that this gives some idea on our progress and the game itself. We'll keep posting similar videos where you can check out new additions to combat.

As always, many thanks for your continued support!

The Lost Pilgrims Team


Files

Vagrus Pre-Alpha Combat Demo #2

We’re proud to present this short video that demonstrates how turn-based combat will work in Vagrus. Check out the official site for more info: http://vagrus.com/

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