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Game Design Post – Overwatch Rework
Announcing Free DLC: Seekers of Knowledge coming September 22
Project Update - Crew Combat 'Buy Off' and 'Lure Away' Improvements
Project Update - Companion Combat Design Changes
Project Update - Dissonance Mode
Project Update - Mercenary Task Design Part II.
Project Update - Mercenary Task Design Part I.
Project Update - Hirelings
Project Update - Beast Types
Project Update - Equipment Design Changes
Trade Tasks Demonstrated (Video)
Factions (Game Design Post)
Passengers Revisited (Game Design Post)
Companion Healing (Game Design Post)
Trade Tasks (Game Design Post)
Hunting and Foraging (Game Design Post)
Project Update - Currency Changes In-game
Manual Save (Game Design Post)
Vagrus Creation (Game Design Post)
Project Update - Chat Heads
Crew Combat (Game Design Post)
Butchering Mechanics (Video)
Crewcombat Sneakpeek (Video)
Obedience (Video)
Hidden Stash and Contraband (Video)
Heroselect (Video)
Enhanced and Extended Sound Effects (Game Design Post)
The Workforce Feature (video)
Obedience and Unrest Mechanics (Game Design Post)
Workforce Mechanics (Game Design Post)
Hidden Stash and Smuggling Contraband (Game Design Post)
Enduring Effects (Game Design Post)
Trade System (Game Design Post)
Narrative Design for Vagrus' Open World
Map Movement with Scouting (Alpha)
Scouting (Game Design Post)
Passengers (Game Design Post)
Rumors (Game Design Post)
Delivering News (Game Design Post)
Companion Combat Guide - Part 4: Movement Effects
Companion Combat Guide - Part 3: Defenses
Character Design - Part 4
Character Design - Part 3
Character Design - Part 2
Character Design - Part 1
Narrative Design for Vagrus
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