Alchemist's Gauntlet (Patreon)
Content
Wondrous item, uncommon
This gauntlet works using a capsule system that can be fuelled with a potion or a poison. It has four syringe-like spikes on its tip to apply its content.
You can use a bonus action and expend one charge of the capsule to apply the content of the gauntlet on a willing creature within 5ft of you. In addition, you can expend a bonus action and one charge of the capsule to try to apply its content on an unwilling creature, the target makes a DC13 Dexterity saving throw. On a failed save, it suffers 1d4 piercing damage and the effects of what was injected.
You can spend your action changing the capsule that is filling the gauntlet. Every capsule has four charges.
Capsule of Healing. A creature subjected to a charge of this capsule regains 1d4+2 Hit Points. If you are proficient with Alchemist Tools, you can spend one day of work and 25GP worth of materials to craft one of these capsules. You can also fill the capsule with the content of a Potion of Healing.
Capsule of Harming. A creature subjected to a charge of this capsule must succeed on a DC 11 Constitution saving throw, taking 2d6 poison damage on a failed save, or half as much damage on a successful one. If you are proficient with the Poisoners Kit, you can spend one day of work and 50GP worth of materials to craft one of these capsules. You can also fill the capsule with Serpent Venom.