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*Old Your Room for comparison

New “Your Room” features we are considering:

- Name Scroll! Now, if a Castle Guard or some Goblin tries to take your stuff by saying “Oh yea? Well, I don’t see your name on it!” You can calmly reply, “It’s right there.” 

- Titles! Displayed above your Name Scroll, and unlocked via Jobs and Training. Some titles may trigger unique greetings from character in their hub screens. Maybe even custom VAs from our lovely voice actresses!

- Current Level! The Gem colour and number will reflect your Attribute level based on your current Equipment. You can still go check your character stats in detail, but this way, when you change Equipment, you can quickly see the corresponding Attribute.

- Money! Now Jobs will not only earn you Skills (we will get into new Skills at a later post), but you will also earn coin! Money can be used to purchase additional art in gallery mode, and other goodies we have yet to determine. 

- Sunshine! Each day is bright and sunny at Stars Reach Castle, so why not use that as the symbol for Time! The number here will give you quick visual of the number of days spent at the Castle. Click the sun will open up the Official Soldiers Calendar!

- Flags! Unlock different colours via Training and Jobs. These Flags are purely cosmetic, but will hopefully make your room look cooler and give visual proof of your accomplishments!

- Animal Companions! If anyone remembers the Map to Adventure from the Kickstarter campaign, or haven’t blacked out the memory of bathing with Sir Quintus, you may recognize, Copernicus! While he might be a fowl roommate, he’s a friend of Durandall, magical in nature, and will give you a birds eye view of Stars Reach Castle.
    Copernicus will be the starter companion, but if you look around the Castle, and complete certain Jobs, you will unlock even more! Animal Companions will not only make a statement about your progress, they serve as the tutorial/ information character in the game. If you need a hint on what to do next, info repeated, or someone to join you on a peeping mission, Copernicus (or whomever you choose) will be your wingman! Or in case you fail horribly, they will be there to drag your body to the healer. XD


Comment below with your thoughts on these possible new features. Which one will be the most helpful? Which one looks like the most fun? Was there a feature we forgot that you’d like to see? This is a great time to let us know (=

*This mock up is official Faulty Apprentice development art and not to be shared online. Image may not reflect the final product.

Thank you for supporting team AGL on Patreon!
We look forward to hearing your feedback (=

Din + AGL team

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Comments

Jay-Jak

yes!!!! I really like the additions you are making! :) This takes the RPG experience to a whole new level and makes each play-thru a unique experience both story and cosmetic wise :)

dinmoney

Yes!! That's exactly what we are aiming for! Cheers and thanks for the response Jay-jak!

Michael Hawk

those are very cool changes, looking forward to see what else is there to unlock

Dragon

nice well done ;)

Robert Russell

is there a new way to talk to the bunny guard?

dinmoney

Yup! Thanks to Kickstarter she will be dateable and have a lot more to talk about, good observation (=

Anonymous

keep up the progress on the game, thanks!

Wanaziba

Awesome work! Glad to see you taking a look at things you've already finished, seeing if they could be improved. Looking forward to it more and more as time passes.

Elysion

Hah! $9,999,999 dem cheetz! Will we have dev cheats or a debug tool available as well?

TextileMonster

The comment about the nice weather made me realise I'd like variant weather. Maybe just a rainy day or something, probably built into the storyline. One, realism; two, I like rainy days; three, possibilities for lewd hijinks and situations!