Development progress 05/14/23 (Patreon)
Content
Hey ( ˙▿˙ )/
Had a tough week (couple days) but after hardship I get wave of motivation ( ˙▿˙ )
Gameplay systems are mostly finished at this point, aside from some cosmetic problems. Had to learn a lot about shaders in a process, it sure takes a lot of time :D
Did plenty of UX stuff, so things look intuitive and nice to interact with. I would like to avoid big tutorial sheets, so different elements should be at least a little bit self explanatory :)
I'm gonna eyeball difficulty thresholds for levels for now, and maybe collect player data to adjust it (hope it's not too difficult. hehe)
After a lot of coding gonna get back to animations. I already forgot how much is missing there, i'll just prey it's not too much :3. Core systems are already in place, so process should be streamlined and fast.
That's all for today, cya soon 0/
P.S. In case someone didn't see this on my twitter, i really recommend to check this game out! (if you like management games like that)
I discovered it completely on accident, and made it my mission to make people more aware of it :D
I checked developer's Fantia a bit, and looks like another masterpiece will come out soon ;^)