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Hey ( ˙▿˙ )/

Straight to the point, there is a lot to cover (i'll try to make it compact)

At the beginning of previous week i was trying to tackle lighting/shadows. It was painful and long, but i learned how light works with flat 2d pixel art (not very well). Had to postpone some of my ideas with shading, but basic lights are working fine, will revisit this later.

Got first of 6 (or 7) minigames running with appropriate assets, slapped lighting on to justify wasted time :^) (but no shadows) Nothing challenging there.

Then i got back to drawing so i can complete little skirt related sequence. Imported and animated them nice and quick. Seems like struggles with setting up more streamlined process paying off now.

Then main struggle came, which i couldn't postpone anymore  - interaction system, which is by far biggest system in the project. 

In Hima everything was sequential and basic. most of animations was  controlled by dialogue tags, states of MC was progressing only forward (once you change state i.e. removed skirt, you couldn't go back etc) 

Here i am not planning to do gallery or anything, everything unlocked will stay relevant and states will flow into each other freely (and even overlap) so you can experience any unlocked action at any time, providing more of a sandbox experience (lack of which was a common critique of Hima). 

Other than that im planning to do plenty more interaction systems than just clicking on colliders, and better UI interactions.

All of that require robust and flexible base system with a bit more complexity than i used to. 

I was trying to figure it out for the past month, but couldn't come up with anything of substance, and just kept moving to some comfort task :^) 

 And this week i was actively searching for solution and trying a lot of different shit, until i slapped together some weird combination of state machine and unity events, which seems to be working just about as i wanted! 

Had to really learn a lot of new things to make it, and hopefully biggest roadblock and worry of mine is dealt with. (until i find out that something is completely broken :^)) 

Can't really show anything visually impressive yet thou. (and my new skirt frames are really bad, high res fabric is difficult ;_;  I'll polish them later)

Congratulations for everyone who got through this wall of text. 

TL:DR For the rest - Half failed with implementing lightning, Put minigame together, Made some more art, and most importantly: Biggest challenge(so far), which is interaction system architecture is done! (and plenty of minor things i did which i can't remember :^))


What's left is lots and lots of small things, and a lot of polishing.

Gonna keep putting stuff together, and adding systems as i need them little by little. 

And with that ima going to sleep :^) I'll comment later if i remember something important to add, or just ask if you have any king of question in mind! 

Cya soon!  

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