Development progress 03/19/23 (Patreon)
Content
Hey ( ˙▿˙ )/
Feels good not having to worry about uni anymore
Feels bad that I went back having more working hours
I did a lot of small sprite fixes, remade spritesheet layout, so it will be easier to import new sprites, and moved project to a newest LTS version of unity, because i found out i might need some new features from it.
After that i focused on game design. I think i made design for every system i might need, all that left is write the code :^). I wrote a bit of interaction system already.
I am gonna rip some code from Hima some time next week. I initially wanted to rewrite everything from scratch, but i rather save some time with systems that work well enough, like dialogue system (have to still fix parts of it thou)
I always struggle with choosing right tasks to complete, which leads to procrastination and overall wasted time, so i tried my best to layout development process and define tasks as clearly as possible. It's still pretty wonky, but hope it will help organize things a little bit.
And last thing, i decided i will binge-code whole game, putting placeholders everywhere. I feel like that will be much more effective than jumping from task to task all the time, and will give me better picture of what assets i have to make/improve. And i would be able to release very raw version with placeholders if yall want
So next destination - making all game systems, and finally putting together something playable :^) Cya!
P.S. Wanted to thank everyone for supporting me so far! Even thou I'm not very well organized, and can't put as much time as i want into development, I hope i could provide something you can enjoy soon! ( ˙▿˙ )